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Passive skill

Idiosyncratic in Palworld

Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage

Tier
4
Roll weight
100
Born with it
No Pal
Health regeneration
+50%
Resist Additional Effect Burn
+100%
Resist Additional Effect Poison
+100%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Idiosyncratic

No Pal is born with Idiosyncratic — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Health regeneration

Idiosyncratic gives +50%. Only Immortality beats it, at +100%. A higher number is better here.

PassiveHealth regeneration
Immortality+100%
Healing Coach+5%

All passive skills

Passives that move the same stat, nearest first: Healing Coach (+5). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Disposable Implant: Idiosyncratic— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology