Idiosyncraticin Palworld
Pal and Player Auto Health Regeneration Rate +50% Defense +25% Immune to Poison Damage Immune to Burn Damage
Effects
- Health regeneration+50%
- Resist Additional Effect Burn+100%
- Resist Additional Effect Poison+100%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 4
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Idiosyncratic
No Pal is born with Idiosyncratic — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Health regeneration
Idiosyncratic gives +50%. Only Immortality beats it, at +100%. A higher number is better here.
| Passive | Health regeneration |
|---|---|
| Immortality | +100% |
| Healing Coach | +5% |
Passives that move the same stat, nearest first: Healing Coach (+5). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Idiosyncratic— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).