Heavily Armored in Palworld
Immune to Explosion Damage
- Tier
- 4
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Heavily Armored in Palworld
- Pal Surgery Table. Apply Disposable Implant: Heavily Armored at the Pal Surgery Table. The disposable implant is used up by the operation. To get the implant, it comes out of the ancient relic recycler (0.05% per item).
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying Heavily Armored can pass it to the egg — how passive inheritance works.
- Rolls only in the game’s mutation pool, not on ordinary Pals — the files flag it for mutated Pals alone.
Pals born with Heavily Armored
No Pal is born with Heavily Armored and it does not roll on ordinary Pals — it is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
The only passive of its kind — nothing else in the table shares its effect. Others at the same rarity rank: Attack Up (S) Lv. 4 (+12), Attack Up Lv. 4 (+20), Babysitter (+30), Blood Is Fuel (+1), Dark Damage Reduction Lv. 4 (+35), Defense Up Lv. 4 (+25), Demon God (+30), Diamond Body (+30), Dragon Damage Reduction Lv. 4 (+35) and Electric Damage Reduction Lv. 4 (+35). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Heavily Armored— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570950001).Methodology