Ice Damage Reduction Lv. 1in Palworld
Effects
- Ice damage taken+15%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Ice Damage Reduction Lv. 1
No Pal is born with Ice Damage Reduction Lv. 1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Ice damage taken
Ice Damage Reduction Lv. 1 gives +15%. 3 passives beat it, the best being Ice Damage Reduction Lv. 4 at +35%. A higher number is better here.
| Passive | Ice damage taken |
|---|---|
| Ice Damage Reduction Lv. 4 | +35% |
| Ice Damage Reduction Lv. 3 | +30% |
| Ice Damage Reduction Lv. 2 | +25% |
| Heated Body | +10% |
Passives that move the same stat, nearest first: Heated Body (+10), Ice Damage Reduction Lv. 2 (+25), Ice Damage Reduction Lv. 3 (+30) and Ice Damage Reduction Lv. 4 (+35). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).