Jump Count Increase +1in Palworld
Jump Count Increase +1
Effects
- Extra jumps+1%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 1
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Jump Count Increase +1
No Pal is born with Jump Count Increase +1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Extra jumps
Jump Count Increase +1 gives +1%. 2 passives beat it, the best being Jump Count Increase +3 at +3%. A higher number is better here.
| Passive | Extra jumps |
|---|---|
| Jump Count Increase +3 | +3% |
| Jump Count Increase +2 | +2% |
Passives that move the same stat, nearest first: Jump Count Increase +2 (+2) and Jump Count Increase +3 (+3). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld’s game files on (build 4797106687).