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Jump Count Increase +1in Palworld

Jump Count Increase +1

Effects

  • Extra jumps+1%

Values are the exact figures the game applies, not the rounded ones most guides quote.

Rarity

Tier
1
Roll weight
100

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Jump Count Increase +1

No Pal is born with Jump Count Increase +1 — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Extra jumps

Jump Count Increase +1 gives +1%. 2 passives beat it, the best being Jump Count Increase +3 at +3%. A higher number is better here.

PassiveExtra jumps
Jump Count Increase +3+3%
Jump Count Increase +2+2%

All passive skills

Passives that move the same stat, nearest first: Jump Count Increase +2 (+2) and Jump Count Increase +3 (+3). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld’s game files on (build 4797106687).