Jump Count Increase +3 in Palworld
Jump Count Increase +3
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Jump Count Increase +3 in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- A gear passive. It rolls on armour and accessories, not on Pals.
Pals born with Jump Count Increase +3
Jump Count Increase +3 is a gear passive: it rolls on armour and accessories, and no Pal carries it.
Other passives that change Extra jumps
Jump Count Increase +3 gives +3%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Extra jumps | Roll weight |
|---|---|---|
| Jump Count Increase +2 | +2% | |
| Jump Count Increase +1 | +1% |
Passives that move the same stat, nearest first: Jump Count Increase +2 (+2) and Jump Count Increase +1 (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology