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Passive skill

Mentally unstable in Palworld

Tier
-1
Roll weight
100
Born with it
No Pal
Work speed
-10%
Defence
-10%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Mentally unstable

No Pal is born with Mentally unstable — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.

Other passives that change Work speed

Mentally unstable gives -10%. 10 passives beat it, the best being Demon’s Hand at +90%. A higher number is better here.

Other passives that change Defence

Mentally unstable gives -10%. 10 passives beat it, the best being Sanctified Meat Shield at +50%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Clumsy (-10), Conceited (+10), Speedy Worker Lv. 1 (+10), Slacker (-30), Speedy Worker Lv. 2 (+15), Speedy Worker Lv. 3 (+20), Serious (+20), Speedy Worker Lv. 4 (+25), Motivational Leader (+25) and Work Slave (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld's game files on (build 4570874460).Methodology