Water Damage Enhancement (Medium) in Palworld
- Tier
- 1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Water Damage Enhancement (Medium) in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- A gear passive. It rolls on armour and accessories, not on Pals.
Pals born with Water Damage Enhancement (Medium)
Water Damage Enhancement (Medium) is a gear passive: it rolls on armour and accessories, and no Pal carries it.
Other passives that change Water attack damage
Water Damage Enhancement (Medium) gives +2%. 10 passives beat it, the best being Lord of the Sea at +30%. A higher number is better here.
| Passive | Water attack damage | Roll weight |
|---|---|---|
| Lord of the Sea | +30% | |
| Lunker | +20% | |
| Pal Water Damage Enhancement Lv. 4 | +20% | |
| Pal Water Damage Enhancement Lv. 3 | +18% | |
| Pal Water Damage Enhancement Lv. 2 | +12% | |
| Hydromaniac | +10% | |
| Pal Water Damage Enhancement Lv. 1 | +6% | |
| Whopper | +5% | |
| Water Damage Enhancement (Large) | +3% | |
| Water Damage Enhancement (Large) | +3% |
Passives that move the same stat, nearest first: Water Damage Enhancement (Large) (+3), Water Damage Enhancement (Small) (+1), Whopper (+5), Pal Water Damage Enhancement Lv. 1 (+6), Hydromaniac (+10), Pal Water Damage Enhancement Lv. 2 (+12), Pal Water Damage Enhancement Lv. 3 (+18), Lunker (+20), Pal Water Damage Enhancement Lv. 4 (+20) and Lord of the Sea (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology