Geyser Gush
- Power
- 600
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 20
Erupts massive pillars of water beneath and around the enemy.

Penking is a Water / Ice Pal in Palworld with 95 base HP, 95 Attack and 95 Defence. Its strongest base skill is Transporting Lv3, ranking 30 of the 140 Pals with Transporting suitability.
Surprisingly, it is unrelated to Pengullet. However, since this Pal gets pampered as it pleases, for now, it's doing its best to strut arrogantly.
Penking appears in Grasslands, Snowfield and Wildlife Sanctuary at levels 15–44.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Penking; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #018 | — |
| Element | Water / Ice | — |
| HP | 95 | #135 of 288 |
| Attack | 95 | #242 of 288 |
| Defence | 95 | #125 of 288 |
| Mining | Lv 3 | #35 of 57 |
| Transporting | Lv 3 | #30 of 140 |
| Watering | Lv 2 | #20 of 46 |
| Handiwork | Lv 2 | #60 of 109 |
| Cooling | Lv 2 | #28 of 38 |
| Rarity | 6 | Rare |
| Price | 1,442 | — |
Penking’s HP is around average for a Pal (135 of 288) and its attack is among the lowest (242 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 57 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you. Penking's strengthens across 5 ranks as you raise its condensation level.
| Rank | Effect | Applies to |
|---|---|---|
| Lv 1 | ElementAddItemDrop_Fire +40%, ElementAddItemDrop_Fire +40% | ToSelfAndTrainer |
| Lv 2 | ElementAddItemDrop_Fire +50%, ElementAddItemDrop_Fire +50% | ToSelfAndTrainer |
| Lv 3 | ElementAddItemDrop_Fire +60%, ElementAddItemDrop_Fire +60% | ToSelfAndTrainer |
| Lv 4 | ElementAddItemDrop_Fire +70%, ElementAddItemDrop_Fire +70% | ToSelfAndTrainer |
| Lv 5 | ElementAddItemDrop_Fire +80%, ElementAddItemDrop_Fire +80% | ToSelfAndTrainer |
Its hardest-hitting move is Geyser Gush at 600 power on a 30s cooldown, learned at level 70. It also learns Aqua Gun (1), Iceberg (7), Emperor Slide (15), Crystal Breath (22), Aqua Burst (30), Blizzard Spike (40) and Hydro Laser (50).
Erupts massive pillars of water beneath and around the enemy.
Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Creates a giant ball of water and hurls it at an enemy.
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
<characterName id=|CaptainPenguin|/>'s exclusive skill. Lies on its belly while generating frozen air all around it before sliding at enemies at high speed.
Levels are when Penking learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Penking has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–3 | 2.00 | |
| 50% | 1 | 0.50 |
The drop worth farming Penking for is Ice Organ, at 100% for 1–3 per kill — though other sources of Ice Organ may be quicker. It also drops Penking Plume (50%).
Breed rank decides which egg a pair produces; every parent pair that produces Penking is listed on its breeding page, and the breeding calculator works any pair the other way round.
Penking has 95 HP and 95 defence, and the world places it at level 15. It takes double damage from Electric and Fire, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| Fire | 150 | 100 | |
| DragonFire | 130 | 115 | |
| DragonElectric | 130 | 120 | |
| FireDark | 150 | 95 | |
| Electric | 120 | 130 | |
| FireGround | 125 | 110 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Penking for double. Stats are base — a condensed Pal of the same species hits harder.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Penking | Penking Lux |
|---|---|---|
| Elements | Water / Ice | Water / Electric |
| Rarity | 6 | 7 |
| HP | 95 | 100 |
| Melee attack | 70 | 100 |
| Shot attack | 95 | 100 |
| Defence | 95 | 100 |
| Breed rank | 2070 | 1850 |
| Cooling | 2 | 0 |
| Generating Electricity | 0 | 3 |
| Found in | Grasslands, Snowfield, Wildlife Sanctuary | — |
7 items are named after Penking — Penking Bounty Token, Penking Cap, Penking Cap Schematic 1, Penking Cap Schematic 2, Penking Cap Schematic 3, Penking Cap Schematic 4 and Penking Plume.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology