Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Xenovader is a Dark Pal in Palworld with 90 base HP, 125 Attack and 85 Defence. Its strongest base skill is Lumbering Lv3, ranking 42 of the 63 Pals with Lumbering suitability.
Can send information and convert it into energy by forgetting it. Regularly seems to be sending information to someone. - Respond. Target located. Proceed to immediate destruction.
| Stat | Value | Rank |
|---|---|---|
| Paldex number | #145 | — |
| Element | Dark | — |
| HP | 90 | #180 of 288 |
| Attack | 125 | #36 of 288 |
| Defence | 85 | #180 of 288 |
| Lumbering | Lv 3 | #42 of 63 |
| Transporting | Lv 2 | #84 of 140 |
| Rarity | 7 | Rare |
| Price | 1,543 | — |
Xenovader’s HP is below average for a Pal (180 of 288) and its attack is well above average (36 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 63 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Power Shot (1), Poison Blast (7), Umbral Surge (15), Dark Arrow (22), Nightmare Ball (30), Evil Slash (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Xenovader's exclusive skill. Swiftly pounces and slashes with its left hand.
Creates a giant ball of darkness and hurls it at an enemy.
Fires off dark energy that homes in on an enemy.
Charges energy into a focused blast.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Hurls poison sludge at an enemy.
Levels are when Xenovader learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Attack +10% Fire damage reduction 15% Lightning damage reduction 15%
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 3–10 | 6.50 |
The drop worth farming Xenovader for is Meteorite Fragment, at 100% for 3–10 per kill — though other sources of Meteorite Fragment may be quicker.
Xenovader cannot be bred.
Xenovader has 90 HP and 85 defence. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Xenovader for double. Stats are base — a condensed Pal of the same species hits harder.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology