Dark Nova
- Power
- 700
- Cooldown
- 30s
- Range
- 0–20m
- Pwr/sec
- 23.3
<characterName id=|WhiteDeer_Dark|/>'s exclusive skill. After igniting a burst of darkness across a vast area ahead, it strides forward, generating pillars of darkness around itself.

Celesdir Noct is a Dark Pal in Palworld with 120 base HP, 115 Attack and 100 Defence. Its strongest base skill is Lumbering Lv8, ranking 1 of the 63 Pals with Lumbering suitability. It can be ridden at 1200 sprint speed, 30 of 111 mounts.
Where blinding radiance shines, dark shadows are born. It scatters an all-enveloping darkness to reclaim the chaos that ought to be. Balance is what the world requires.
Celesdir Noct appears in World Tree at level 79.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Celesdir Noct; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #157B | — |
| Element | Dark | — |
| HP | 120 | #38 of 288 |
| Attack | 115 | #72 of 288 |
| Defence | 100 | #119 of 288 |
| Lumbering | Lv 8 | #1 of 63 |
| Gathering | Lv 4 | #26 of 109 |
| Rarity | 7 | Rare |
| Price | 3,528 | — |
Celesdir Noct’s HP is well above average for a Pal (38 of 288) and its attack is above average (72 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranked against every other mount.
Ranks count only the Pals that hold each job, so #1 of 63 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you. Celesdir Noct's strengthens across 5 ranks as you raise its condensation level.
| Rank | Effect | Applies to |
|---|---|---|
| Lv 1 | ShotAttack +40% | ToSelf |
| Lv 2 | ShotAttack +50% | ToSelf |
| Lv 3 | ShotAttack +60% | ToSelf |
| Lv 4 | ShotAttack +70% | ToSelf |
| Lv 5 | ShotAttack +80% | ToSelf |
Its hardest-hitting move is Dark Nova at 700 power on a 30s cooldown, learned at level 70. It also learns Dark Cannon (1), Dark Arrow (7), Spirit Flame (15), Nightmare Ball (22), Apocalypse (30), Dark Laser (40) and Dark Whisp (50).
<characterName id=|WhiteDeer_Dark|/>'s exclusive skill. After igniting a burst of darkness across a vast area ahead, it strides forward, generating pillars of darkness around itself.
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Generates several dark vortexes around the enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Fires off dark energy that homes in on an enemy.
Hurls an energy ball imbued with dark energy at an enemy.
Levels are when Celesdir Noct learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Celesdir Noct has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 | |
| 100% | 2 | 2.00 | |
| 100% | 2–3 | 2.50 |
The drop worth farming Celesdir Noct for is Leather, at 100% for 2–3 per kill — though other sources of Leather may be quicker. It also drops Horn and Dark Fragment.
Breed rank decides which egg a pair produces; every parent pair that produces Celesdir Noct is listed on its breeding page, and the breeding calculator works any pair the other way round.
Celesdir Noct has 120 HP and 100 defence, and the world places it at level 79. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Celesdir Noct for double. Stats are base — a condensed Pal of the same species hits harder.
It shares Paldex number 157 with its base form. Same creature, different element and different numbers — here is everything that actually changes.
| What changes | Celesdir Noct | Celesdir |
|---|---|---|
| Elements | Dark | Neutral |
| Rarity | 7 | 6 |
| Shot attack | 115 | 110 |
| Breed rank | 270 | 570 |
| Nocturnal | Yes | No |
| Lumbering | 8 | 7 |
| Found in | World Tree | Feybreak, World Tree |
Unlocks the gear this Pal equips.
2 items are named after Celesdir Noct — Celesdir Noct Bounty Token and Celesdir Noct Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
Sign in to add a note. Everything else on PalDB works without an account; this needs one so a public note has an author.
Extracted from Palworld's game files on (build 4570874460).Methodology