Eternal Flame in Palworld
30% increase in Fire attack damage 30% increase in Lightning attack damage
- Tier
- 4
- Roll weight
- 100
- Born with it
- 1 Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Eternal Flame in Palworld
- Catch a Pal born with it. 1 Pal is always born with Eternal Flame.
- Breed it down. A parent carrying Eternal Flame can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Eternal Flame
Other passives that change Fire attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Fire attack damage | Roll weight |
|---|---|---|
| Flame Emperor | +30% | |
| Pal Fire Damage Enhancement Lv. 4 | +20% | |
| Pal Fire Damage Enhancement Lv. 3 | +18% | |
| Pal Fire Damage Enhancement Lv. 2 | +12% | |
| Pyromaniac | +10% | |
| Pal Fire Damage Enhancement Lv. 1 | +6% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% |
Other passives that change Electric attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Electric attack damage | Roll weight |
|---|---|---|
| Lord of Lightning | +30% | |
| Pal Electric Damage Enhancement Lv. 4 | +20% | |
| Pal Electric Damage Enhancement Lv. 3 | +18% | |
| Otherworldly Cells | +15% | |
| Pal Electric Damage Enhancement Lv. 2 | +12% | |
| Capacitor | +10% | |
| Pal Electric Damage Enhancement Lv. 1 | +6% | |
| Electric Damage Enhancement (Large) | +3% | |
| Electric Damage Enhancement (Medium) | +2% | |
| Electric Damage Enhancement (Medium) | +2% |
Passives that move the same stat, nearest first: Flame Emperor (+30), Pal Fire Damage Enhancement Lv. 4 (+20), Pal Fire Damage Enhancement Lv. 3 (+18), Pal Fire Damage Enhancement Lv. 2 (+12), Pyromaniac (+10), Pal Fire Damage Enhancement Lv. 1 (+6), Fire Damage Enhancement (Large) (+3), Fire Damage Enhancement (Medium) (+2) and Fire Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Eternal Flame— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570950001).Methodology