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Passive skill

Eternal Flame in Palworld

30% increase in Fire attack damage 30% increase in Lightning attack damage

Tier
4
Roll weight
100
Born with it
1 Pal
Fire attack damage
+30%
Electricity attack damage
+30%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Eternal Flame

1

Other passives that change Fire attack damage

Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

Other passives that change Electricity attack damage

Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Flame Emperor (+30), Pal Fire Damage Enhancement Lv. 4 (+20), Pal Fire Damage Enhancement Lv. 3 (+18), Pal Fire Damage Enhancement Lv. 2 (+12), Pyromaniac (+10), Pal Fire Damage Enhancement Lv. 1 (+6), Fire Damage Enhancement (Large) (+3), Fire Damage Enhancement (Medium) (+2) and Fire Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

There is an item for this one specifically — Disposable Implant: Eternal Flame— which changes a Pal’s passive rather than leaving it to breeding.

Extracted from Palworld's game files on (build 4570874460).Methodology