Eternal Flamein Palworld
30% increase to Fire attack damage. 30% increase to Lightning attack damage.
Effects
- Fire attack damage+30%
- Electricity attack damage+30%
Values are the exact figures the game applies, not the rounded ones most guides quote.
Rarity
- Tier
- 4
- Roll weight
- 100
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Eternal Flame
Other passives that change Fire attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
Other passives that change Electricity attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
Passives that move the same stat, nearest first: Flame Emperor (+30), Pal Fire Damage Enhancement Lv. 4 (+20), Pal Fire Damage Enhancement Lv. 3 (+18), Pal Fire Damage Enhancement Lv. 2 (+12), Pyromaniac (+10), Pal Fire Damage Enhancement Lv. 1 (+6), Fire Damage Enhancement (Large) (+3), Fire Damage Enhancement (Medium) (+2) and Fire Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Eternal Flame— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld’s game files on (build 4797106687).