Eternal Flame in Palworld
30% increase in Fire attack damage 30% increase in Lightning attack damage
- Tier
- 4
- Roll weight
- 100
- Born with it
- 1 Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570874460
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Eternal Flame
Other passives that change Fire attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Fire attack damage | Roll weight |
|---|---|---|
| Flame Emperor | +30% | |
| Pal Fire Damage Enhancement Lv. 4 | +20% | |
| Pal Fire Damage Enhancement Lv. 3 | +18% | |
| Pal Fire Damage Enhancement Lv. 2 | +12% | |
| Pyromaniac | +10% | |
| Pal Fire Damage Enhancement Lv. 1 | +6% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% | |
| Fire Damage Enhancement (Large) | +3% |
Other passives that change Electricity attack damage
Eternal Flame gives +30%. Nothing in the game beats that, so this is the one to keep. A higher number is better here.
| Passive | Electricity attack damage | Roll weight |
|---|---|---|
| Lord of Lightning | +30% | |
| Pal Electric Damage Enhancement Lv. 4 | +20% | |
| Pal Electric Damage Enhancement Lv. 3 | +18% | |
| Otherworldly Cells | +15% | |
| Pal Electric Damage Enhancement Lv. 2 | +12% | |
| Capacitor | +10% | |
| Pal Electric Damage Enhancement Lv. 1 | +6% | |
| Electric Damage Enhancement (Large) | +3% | |
| Electric Damage Enhancement (Medium) | +2% | |
| Electric Damage Enhancement (Medium) | +2% |
Passives that move the same stat, nearest first: Flame Emperor (+30), Pal Fire Damage Enhancement Lv. 4 (+20), Pal Fire Damage Enhancement Lv. 3 (+18), Pal Fire Damage Enhancement Lv. 2 (+12), Pyromaniac (+10), Pal Fire Damage Enhancement Lv. 1 (+6), Fire Damage Enhancement (Large) (+3), Fire Damage Enhancement (Medium) (+2) and Fire Damage Enhancement (Small) (+1). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
There is an item for this one specifically — Disposable Implant: Eternal Flame— which changes a Pal’s passive rather than leaving it to breeding.
Extracted from Palworld's game files on (build 4570874460).Methodology