Pal Electric Damage Enhancement Lv. 2 in Palworld
- Tier
- 2
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Pal Electric Damage Enhancement Lv. 2 in Palworld
- No Pal is born with it, so it never comes guaranteed on a catch.
- Breed it down. A parent carrying Pal Electric Damage Enhancement Lv. 2 can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Pal Electric Damage Enhancement Lv. 2
No Pal is born with Pal Electric Damage Enhancement Lv. 2 and it does not roll on ordinary Pals — it is inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change Electric attack damage
Pal Electric Damage Enhancement Lv. 2 gives +12%. 5 passives beat it, the best being Eternal Flame at +30%. A higher number is better here.
| Passive | Electric attack damage | Roll weight |
|---|---|---|
| Eternal Flame | +30% | |
| Lord of Lightning | +30% | |
| Pal Electric Damage Enhancement Lv. 4 | +20% | |
| Pal Electric Damage Enhancement Lv. 3 | +18% | |
| Otherworldly Cells | +15% | |
| Capacitor | +10% | |
| Pal Electric Damage Enhancement Lv. 1 | +6% | |
| Electric Damage Enhancement (Large) | +3% | |
| Electric Damage Enhancement (Medium) | +2% | |
| Electric Damage Enhancement (Medium) | +2% |
Passives that move the same stat, nearest first: Capacitor (+10), Pal Electric Damage Enhancement Lv. 3 (+18), Pal Electric Damage Enhancement Lv. 1 (+6), Pal Electric Damage Enhancement Lv. 4 (+20), Electric Damage Enhancement (Large) (+3), Electric Damage Enhancement (Medium) (+2), Electric Damage Enhancement (Small) (+1) and Lord of Lightning (+30). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology