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Passive skill

Otherworldly Cells in Palworld

Attack +10% Fire damage reduction 15% Lightning damage reduction 15%

Tier
1
Roll weight
100
Born with it
3 Pals
Attack
+10%
Fire damage taken
+15%
Electricity attack damage
+15%
Game data
Exact values extracted from Palworld's game files.
Source
DT_PassiveSkill_Main
Build
4570874460
Confidence
exact
How paldb sources its data

Values are the exact figures the game applies, not the rounded ones most guides quote.

Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.

Pals born with Otherworldly Cells

3

Other passives that change Attack

Otherworldly Cells gives +10%. 10 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.

Other passives that change Fire damage taken

Otherworldly Cells gives +15%. 3 passives beat it, the best being Fire Damage Reduction Lv. 4 at +35%. A higher number is better here.

Other passives that change Electricity attack damage

Otherworldly Cells gives +15%. 4 passives beat it, the best being Eternal Flame at +30%. A higher number is better here.

All passive skills

Passives that move the same stat, nearest first: Vanguard (+10), Attack Up Lv. 2 (+10), Aggressive (+10), Brave (+10), Attack Up (S) Lv. 3 (+9), Attack Up (S) Lv. 4 (+12), Pal Attack Up Lv. 3 (+12), Pal Attack Up Lv. 2 (+8), Attack Up (S) Lv. 2 (+6) and Lucky (+15). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.

Extracted from Palworld's game files on (build 4570874460).Methodology