Otherworldly Cells in Palworld
Attack +10% Fire damage reduction 15% Lightning damage reduction 15%
- Tier
- 1
- Roll weight
- 100
- Born with it
- 3 Pals
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570950001
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
How to get Otherworldly Cells in Palworld
- Catch a Pal born with it. 3 Pals are always born with Otherworldly Cells.
- Breed it down. A parent carrying Otherworldly Cells can pass it to the egg — how passive inheritance works.
- Never rolls at random. The game gives it a roll weight but flags it out of every random pool, so it only comes from the routes above.
Pals born with Otherworldly Cells
Other passives that change Attack
Otherworldly Cells gives +10%. 10 passives beat it, the best being Twin-Edged Holy Blade at +50%. A higher number is better here.
| Passive | Attack | Roll weight |
|---|---|---|
| Twin-Edged Holy Blade | +50% | |
| God of Destruction | +40% | |
| Demon God | +30% | |
| Musclehead | +30% | |
| Attack Up Lv. 4 | +20% | |
| Legend | +20% | |
| Brothers of the Eternal Pyre Soul Leader | +20% | |
| Ferocious | +20% | |
| Free Pal Alliance Founder | +20% | |
| Jarl of Feybreak | +20% |
Other passives that change Fire damage taken
Otherworldly Cells gives +15%. 3 passives beat it, the best being Fire Damage Reduction Lv. 4 at +35%. A higher number is better here.
| Passive | Fire damage taken | Roll weight |
|---|---|---|
| Fire Damage Reduction Lv. 4 | +35% | |
| Fire Damage Reduction Lv. 3 | +30% | |
| Fire Damage Reduction Lv. 2 | +25% | |
| Fire Damage Reduction Lv. 1 | +15% | |
| Suntan Lover | +10% |
Other passives that change Electric attack damage
Otherworldly Cells gives +15%. 4 passives beat it, the best being Eternal Flame at +30%. A higher number is better here.
| Passive | Electric attack damage | Roll weight |
|---|---|---|
| Eternal Flame | +30% | |
| Lord of Lightning | +30% | |
| Pal Electric Damage Enhancement Lv. 4 | +20% | |
| Pal Electric Damage Enhancement Lv. 3 | +18% | |
| Pal Electric Damage Enhancement Lv. 2 | +12% | |
| Capacitor | +10% | |
| Pal Electric Damage Enhancement Lv. 1 | +6% | |
| Electric Damage Enhancement (Large) | +3% | |
| Electric Damage Enhancement (Medium) | +2% | |
| Electric Damage Enhancement (Medium) | +2% |
Passives that move the same stat, nearest first: Vanguard (+10), Attack Up Lv. 2 (+10), Aggressive (+10), Brave (+10), Attack Up (S) Lv. 3 (+9), Attack Up (S) Lv. 4 (+12), Pal Attack Up Lv. 3 (+12), Pal Attack Up Lv. 2 (+8), Attack Up (S) Lv. 2 (+6) and Lucky (+15). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570950001).Methodology