Unstable in Palworld
SAN drops +10.0% faster.
- Tier
- -1
- Roll weight
- 100
- Born with it
- No Pal
Game data
- Source
- DT_PassiveSkill_Main
- Build
- 4570874460
- Confidence
- exact
Values are the exact figures the game applies, not the rounded ones most guides quote.
Roll weight is the game’s own lottery weighting — higher means it appears more often when a random trait is rolled. It is a relative weight, not a percentage, and the game files contain no table converting it to one.
Pals born with Unstable
No Pal is born with Unstable — it can only appear as a rolled trait, or be inherited from a parent that already carries it. Palworld’s files contain no inheritance probability table, so anyone quoting you odds for that is estimating.
Other passives that change SAN loss rate
Unstable gives +10%. 4 passives beat it, the best being Hermit Sage at -50%. A lower number is better here — the game stores the benefit as a negative.
| Passive | SAN loss rate | Roll weight |
|---|---|---|
| Hermit Sage | -50% | |
| Heart of the Immovable King | -20% | |
| Workaholic | -15% | |
| Positive Thinker | -10% | |
| Demon’s Hand | +15% | |
| Destructive | +15% |
Passives that move the same stat, nearest first: Destructive (+15), Positive Thinker (-10), Workaholic (-15), Heart of the Immovable King (-20) and Hermit Sage (-50). A Pal can carry four, so the practical question is which four — breeding for passives covers how they are inherited.
Extracted from Palworld's game files on (build 4570874460).Methodology