Assault Rifle schematics
4 tiers of Assault Rifle, up to the legendary Schematic 4, with each tier's own stats and crafting cost from the game's item rows, and every chest, merchant or Pal that yields the schematic with its real chance.
Tier by tier
Game data| Tier | Rarity | Attack | Durability | Magazine | Sell price |
|---|---|---|---|---|---|
| Base Assault Rifle | Common | 320 | 3,000 | 20 | 57,600 |
| Schematic 1 | Uncommon | 400+25% | 3,000+0% | 24+20% | 72,050 |
| Schematic 2 | Rare | 448+40% | 4,000+33% | 26+30% | 88,800 |
| Schematic 3 | Epic | 512+60% | 5,000+67% | 28+40% | 103,250 |
| Schematic 4 | Legendary | 560+75% | 6,000+100% | 30+50% | 120,000 |
Percentages are against the base item — PalDB arithmetic on two stated numbers.
Where each schematic drops
Assault Rifle Schematic 4Legendary
- Oil rig 2 chestsgrade 51.1% per roll
- Snow_seabase_ enemy camp — final chestgrade 50.7% per roll
- Treasure map 2 dig sitegrade 50.5% per roll
- Desert_seabase_ enemy camp — final chestgrade 30.3% per roll
- Dungeon chests (1)grade 60.1% per roll
- Sakurajima treasure fishinggrade 60.1% per roll
- Sakurajima enemy camp — final chestgrade 50.1% per roll
- Snow enemy camp — final chestgrade 50.1% per roll
- +8 more tables
Assault Rifle Schematic 3Epic
- Snow_seabase_ enemy camp — final chestgrade 53.7% per roll
- Desert_seabase_ enemy camp — final chestgrade 31.5% per roll
- Treasure map 2 dig sitegrade 51.3% per roll
- Dungeon chests (1)grade 60.7% per roll
- Sakurajima treasure fishinggrade 60.7% per roll
- Sakurajima enemy camp — final chestgrade 50.5% per roll
- Snow enemy camp — final chestgrade 50.4% per roll
- Dungeon chests (1)grade 60.4% per roll
- +7 more tables
Assault Rifle Schematic 2Rare
- Snow_seabase_ enemy camp — final chestgrade 518.4% per roll
- Desert_seabase_ enemy camp — final chestgrade 37.6% per roll
- Dungeon chests (1)grade 63.3% per roll
- Sakurajima treasure fishinggrade 63.3% per roll
- Treasure map 2 dig sitegrade 53.2% per roll
- Sakurajima enemy camp — final chestgrade 52.4% per roll
- Snow enemy camp — final chestgrade 52.2% per roll
- Dungeon chests (1)grade 62.0% per roll
- +7 more tables
Assault Rifle Schematic 1Uncommon
- Dungeon chests (1)grade 616.6% per roll
- Sakurajima treasure fishinggrade 616.6% per roll
- Sakurajima enemy camp — final chestgrade 511.9% per roll
- Snow enemy camp — final chestgrade 510.9% per roll
- Dungeon chests (1)grade 610.2% per roll
- Snow01 fishinggrade 610.2% per roll
- Volcano supply dropgrade 510.1% per roll
- Volcano02 fishinggrade 510.0% per roll
- +4 more tables
What each tier costs to craft
| Tier | Materials |
|---|---|
| Schematic 1 | 50× Refined Ingot12× Polymer12× Carbon Fiber1× Ancient Civilization Parts |
| Schematic 2 | 60× Refined Ingot15× Polymer15× Carbon Fiber2× Ancient Civilization Parts |
| Schematic 3 | 70× Refined Ingot17× Polymer17× Carbon Fiber3× Ancient Civilization Parts |
| Schematic 4 | 80× Refined Ingot20× Polymer20× Carbon Fiber4× Ancient Civilization Parts |
The schematic is consumed on use and the recipe stays unlocked. Chances are loot-table weights divided by that table’s total for the grade shown — the game’s numbers, one division. Other families: Charge Rifle, Combat SMG, Heavy Assault Rifle, Laser Rifle, Makeshift Assault Rifle, Makeshift SMG · all legendary schematics.
Extracted from Palworld’s game files on (build 4570874460).