#1 Unlabelled areaPals Lv 9–36 nearby
score 6116 paldium, 16 ore, 8 sulfur, 6 coal within 100 m · map position 60.5%, 42.0% · open on the map →
6 Pals drop Ore, and they are not equal — Pierdon gives 4–5 at 100%, which is the best return per kill in the game. Every rate below is the game's own figure.
Each Pal here gives more Ore per kill than every Pal that spawns earlier — hunt the highest one you can reach.
| From level | Pal | Avg per kill | Where |
|---|---|---|---|
| 31 | 2.5 | ||
| 42 | 4.5 |
Not a speed ranking: spawn density and kill time are not in the game files, so “fastest” is not something this page can prove.
| Pal | Rate | Amount | Avg per kill | Where |
|---|---|---|---|---|
| 100% | 4–5 | 4.5 | ||
| 100% | 2–3 | 2.5 | ||
| 100% | 2–3 | 2.5 | ||
| 100% | 2–3 | 2.5 | ||
| 100% | 2–3 | 2.5 | ||
| 100% | 2–3 | 2.5 |
Rate and amount are stated by the game. “Avg per kill” is ours — the rate multiplied by the mean of the amount range — so you can compare a rare big drop against a reliable small one without doing it in your head.
| Alpha | From level | Amount | Rate |
|---|---|---|---|
| Any | 2–3 | 100% |
The alpha (boss) version of a Pal has its own drop rows, separate from the ordinary wild one’s. “From level” is the Pal level at which that row starts applying.
A merchant sells Ore outright, from 100 gold. If you are short on time rather than gold, this beats farming — merchant locations are listed separately.
The game stores these as weights rather than percentages — an item’s chance is its weight against everything else in the same grade. The odds below are that division done, so you can compare a route against hunting.
| Source | Type | Chance | Amount |
|---|---|---|---|
| Copper Ore table | 100% | 1 | |
| Feybreak gathering nodes | 15.2% | 1–5 | |
| Desert gathering nodes | 14.1% | 2–4 | |
| Sakurajima gathering nodes | 13% | 1–5 | |
| Snowfield gathering nodes | 12.8% | 2–4 | |
| Volcano gathering nodes | 11.9% | 2–4 | |
| Rayne Syndicate Smuggling Warehouse expedition | 11.1% | 10–20 | |
| Verdant Hollow expedition | 9.1% | 30–50 | |
| Hidden Sanctum of the Desert expedition | 8.3% | 30–50 | |
| Secret Realm of the Forest expedition | 7.7% | 30–50 | |
| Blazing Cavern expedition | 1.7% | 30–50 | |
| Astral Frost Cavern expedition | 0.9% | 40–60 | |
| Celestial Sakura Cavern expedition | 0.6% | 50–80 |
7 recipes use Ore, and the heaviest is Defense Pendant at 20 per craft. Knowing what it feeds is usually the point — how much you need depends entirely on what you are building.
| Makes | Ore needed |
|---|---|
| Defense Pendant | 20 |
| Plasteel | 5 |
| Pal Metal Ingot | 4 |
| Ingot | 2 |
| Paldium Fragment | 2 |
| Refined Ingot | 2 |
| Ground Grenade | 1 |
The world itself is a source too: every Ore node on the map — 1,784 exact positions read from the game’s own level data, not plotted by hand. The three densest patches, by nodes within 100 m of one spot:
16 paldium, 16 ore, 8 sulfur, 6 coal within 100 m · map position 60.5%, 42.0% · open on the map →
15 ore, 12 sulfur, 10 paldium, 6 coal within 100 m · map position 75.0%, 19.2% · open on the map →
14 ore, 12 sulfur, 10 paldium, 6 coal within 100 m · map position 71.8%, 19.2% · open on the map →
All 23 ranked ore sites, with the method → · or the sites where ore and coal share one Palbox
Extracted from Palworld's game files on (build 4570950001).Methodology