How to mod Palworld
Palworld mods come in two kinds, and almost every install problem comes from putting one kind in the other kind's folder. Sort that out and the rest is straightforward.
The two types
| Type | What it is | Needs UE4SS |
|---|---|---|
| Pak mods | Packaged .pak files, sometimes with .ucas and .utoc alongside. The engine loads them by itself. | No |
| Script / Lua mods | Code that hooks into the game at runtime. More powerful, and the reason UE4SS exists. | Yes |
Finding your game folder
In Steam, right-click Palworld → Manage → Browse local files. Everything below is relative to that folder.
Installing a pak mod
Extract the download and drop the files into one of these, depending on what the mod author specifies:
Pal/Content/Paks/~mods/
Pal/Content/Paks/LogicMods/Create the folder if it does not exist. Always follow the mod’s own instructions — the two are not interchangeable, and the wrong one usually means the mod silently does nothing.
Installing UE4SS for script mods
UE4SS is installed once, into the game’s binaries folder, and then individual script mods live inside it:
Pal/Binaries/Win64/Get it from the Palworld Nexus prepackaged release rather than building it yourself. Once it is in place, script mods go into its Mods directory and are enabled through its mod list.
Telling a live mod from a dead one
Palworld 1.0 broke a lot of older mods, and the Nexus listings do not always make that obvious. Before installing, check for a healthy download count, an update dated after the most recent major patch, an explicit 1.0 compatibility note, and a comments section that is not wall-to-wall crash reports.
Install one at a time and launch the game between each. Ten mods added at once and a crash on startup tells you nothing about which one did it. Back up your saves first — they live in %LOCALAPPDATA%/Pal/Saved/SaveGames/.
Where this page’s information comes from
Most of paldb.gg is extracted from Palworld’s own game files. This page is not — modding is tooling, not game data — so it carries no extraction stamp and was verified against current sources in August 2026. Folder paths change with major engine updates, so treat the mod author’s own instructions as the final word over anything here.
Incidentally, this site is built from the same files mods hook into — the data page explains how that extraction works.