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Azurmane

Azurmane

Azurmane is a Electric Pal in Palworld with 130 base HP, 120 Attack and 110 Defence. Its strongest base skill is Generating Electricity Lv5, ranking 5 of the 25 Pals with Generating Electricity suitability. It can be ridden at 1260 sprint speed, 18 of 111 mounts.

Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.

Alpha Lv 66Rideable
HP130
#16 / 288Top 6%
Attack120
#47 / 288Top 16%
Defence110
#63 / 288Top 22%
Work speed100
#238 / 288Top 83%
paldb // pal-161
Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Azurmane at a glance
Attack
120#47 / 288
Weak to
Ground

What is Azurmane good for?

counted, not rated
Best use
Fighting(top 12% of Pals in that role · PalDB calculation)
Combat rank
#33 of 288well above average(formula)
Strongest job
Generating Electricity Lv5#5 of 25
As a mount
#18 of 111 by sprint speed
Where it lives
Feybreak, World TreeLv 5780· alpha Lv 66
Breeding
27 parent pairs
Weak to
Ground· hits Water hard

Where to find Azurmane

Azurmane appears in Feybreak and World Tree at levels 57–80. It can appear in groups of up to 3.

Found as
Roams the world, Alpha (field boss)
Level range
57–80
Spawner definitions
5
Alpha level
66

Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Azurmane; the map below draws the ones the game places on the main island, so its range can be narrower.

Mapped spawn points
134
Level at those points
63–80
Alpha points
1

Where Azurmane spawns

Map of Palpagos Islands
Loading…

Base stats

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Azurmane base stats and work suitability, from Palworld’s game files
StatValueRank
Paldex number#161
ElementElectric
HP130#16 of 288
Attack120#47 of 288
Defence110#63 of 288
Generating ElectricityLv 5#5 of 25
Rarity7Rare
Price3,079

Azurmane’s HP is among the very highest for a Pal (16 of 288) and its attack is well above average (47 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.

HP130
Melee attack100
Shot attack120
Defence110
Support100
Craft speed100
Stamina220

Movement

Walk
180
Run
900
Ride sprint
1260
Transport
-1
Swim
270
Swim dash
378

Ranked against every other mount.

Work suitability

Ranks count only the Pals that hold each job, so #1 of 25 means best in the game at it.

Skills

Partner skill

Plasma Dash

Every Pal has one partner skill, active while it fights alongside you.

Azurmane active skills

Its hardest-hitting move is Thunder Rail at 600 power on a 30s cooldown, learned at level 40. It also learns Spark Blast (1), Shockwave (7), Lightning Streak (15), TriSpark (22), All Range Thunder (30), Flash Charge (45), Bolt Blink (50) and Thunderstorm (70).

ElectricLv 40

Thunder Rail

Power
600
Cooldown
30s
Range
5–30m
Pwr/sec
20
Power #74 / 328

Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.

ElectricLv 50

Bolt Blink

Power
600
Cooldown
30s
Range
0–50m
Pwr/sec
20
Exclusive skillPower #48 / 328

<characterName id=|BlueThunderHorse|/>'s exclusive skill. Moves with the speed of lightning, engulfing everything in its path.

ElectricLv 70

Thunderstorm

Power
600
Cooldown
30s
Range
0–50m
Pwr/sec
20
Power #76 / 328

Generates a huge tornado of lightning that moves slowly towards the enemy.

ElectricLv 30

All Range Thunder

Power
500
Cooldown
24s
Range
0–20m
Pwr/sec
20.8
Power #83 / 328

Generates lightning strikes that travel in a straight line in all directions.

ElectricLv 45

Flash Charge

Power
500
Cooldown
24s
Range
0–25m
Pwr/sec
20.8
Exclusive skillPower #89 / 328

<characterName id=|BlueThunderHorse|/>'s exclusive skill. Cloaks the body in lightning and performs a high-speed charge toward the enemy.

ElectricLv 22

TriSpark

Power
250
Cooldown
12s
Range
3–30m
Pwr/sec
20.8
Power #189 / 328

A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.

Show all 9 skills
ElectricLv 15

Lightning Streak

Power
160
Cooldown
8s
Range
5–20m
Pwr/sec
20
Power #220 / 328

Generates a lightning bolt that moves forward in a line.

ElectricLv 7

Shockwave

Power
80
Cooldown
4s
Range
0–3m
Pwr/sec
20
Power #269 / 328

Quickly discharges electricity, shocking those around it.

ElectricLv 1

Spark Blast

Power
50
Cooldown
2s
Range
12–50m
Pwr/sec
25
Power #300 / 328

Releases lightning orbs in a fan shape, spreading as they travel.

Levels are when Azurmane learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.

Innate passive skills

Azurmane has no innate passive skill.

Every Pal of this species is born with these, on top of any rolled traits.

Drops

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalDropItem
Build
4570874460
Confidence
exact
How paldb sources its data
What Azurmane drops when defeated or butchered
ItemChanceQuantityExpected
Electric OrganElectric Organ100%2–32.50

The drop worth farming Azurmane for is Electric Organ, at 100% for 2–3 per kill — though other sources of Electric Organ may be quicker.

Breeding

Breed rank
420
Male chance
50%

Breed rank decides which egg a pair produces; every parent pair that produces Azurmane is listed on its breeding page, and the breeding calculator works any pair the other way round.

Type matchups

Takes double damage from
Deals double damage to

How to beat Azurmane

Azurmane has 130 HP and 110 defence, and the world places it at level 66. It takes double damage from Ground, which decides most of the fight before it starts.

Strongest Pals that hit it for double

Ranked by the same combat score as the tier list, then filtered to elements the game says hit Azurmane for double. Stats are base — a condensed Pal of the same species hits harder.

Pals like Azurmane

Technology for Azurmane Saddle

1

Unlocks the gear this Pal equips.

Azurmane in other languages

Japanese
オーマサンダ
Chinese (Simplified)
驭雷马
Chinese (Traditional)
馭雷馬
Korean
썬더호스
Russian
Азурмейн

2 items are named after Azurmane Azurmane Bounty Token and Azurmane Saddle.

From players

Community verified

Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.

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Extracted from Palworld's game files on (build 4570874460).Methodology