Thunder Rail
- Power
- 600
- Cooldown
- 30s
- Range
- 5–30m
- Pwr/sec
- 20
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.

Azurmane is a Electric Pal in Palworld with 130 base HP, 120 Attack and 110 Defence. Its strongest base skill is Generating Electricity Lv5, ranking 5 of the 25 Pals with Generating Electricity suitability. It can be ridden at 1260 sprint speed, 18 of 111 mounts.
Like Univolt, it was once believed to be connected to the Thunder God. As faith in Univolt waned, Azurmane was deemed the God's true envoy. Even so, time reduced both to the same lowly status of ordinary workhorses.
Azurmane appears in Feybreak and World Tree at levels 57–80. It can appear in groups of up to 3.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Azurmane; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #161 | — |
| Element | Electric | — |
| HP | 130 | #16 of 288 |
| Attack | 120 | #47 of 288 |
| Defence | 110 | #63 of 288 |
| Generating Electricity | Lv 5 | #5 of 25 |
| Rarity | 7 | Rare |
| Price | 3,079 | — |
Azurmane’s HP is among the very highest for a Pal (16 of 288) and its attack is well above average (47 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 25 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Thunder Rail at 600 power on a 30s cooldown, learned at level 40. It also learns Spark Blast (1), Shockwave (7), Lightning Streak (15), TriSpark (22), All Range Thunder (30), Flash Charge (45), Bolt Blink (50) and Thunderstorm (70).
Charge the power of lightning to the limit and fires multiple simultaneous electric shocks at the enemy.
<characterName id=|BlueThunderHorse|/>'s exclusive skill. Moves with the speed of lightning, engulfing everything in its path.
Generates a huge tornado of lightning that moves slowly towards the enemy.
Generates lightning strikes that travel in a straight line in all directions.
<characterName id=|BlueThunderHorse|/>'s exclusive skill. Cloaks the body in lightning and performs a high-speed charge toward the enemy.
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Generates a lightning bolt that moves forward in a line.
Quickly discharges electricity, shocking those around it.
Releases lightning orbs in a fan shape, spreading as they travel.
Levels are when Azurmane learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Azurmane has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 |
The drop worth farming Azurmane for is Electric Organ, at 100% for 2–3 per kill — though other sources of Electric Organ may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Azurmane is listed on its breeding page, and the breeding calculator works any pair the other way round.
Azurmane has 130 HP and 110 defence, and the world places it at level 66. It takes double damage from Ground, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonGround | 125 | 105 | |
| Ground | 140 | 100 | |
| IceGround | 125 | 110 | |
| Ground | 130 | 120 | |
| FireGround | 125 | 110 | |
| Ground | 110 | 105 | |
| GroundDark | 110 | 110 | |
| GrassGround | 100 | 130 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Azurmane for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
2 items are named after Azurmane — Azurmane Bounty Token and Azurmane Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology