Aegis Charge
- Power
- 600
- Cooldown
- 30s
- Range
- 0–40m
- Pwr/sec
- 20
<characterName id=|WhiteShieldDragon|/>'s exclusive skill. Deploys a shield in front that reduces all types of attacks, then charges forward, crushing the enemy.

Silvegis is a Dragon Pal in Palworld with 120 base HP, 110 Attack and 115 Defence. Its strongest base skill is Lumbering Lv6, ranking 5 of the 63 Pals with Lumbering suitability. It can be ridden at 1050 sprint speed, 57 of 111 mounts.
The metallic components around its neck possess magnetic properties. If the leg pieces get too close, they cling to it. When metal debris builds up on its neck, it grudgingly begins cleaning, and grows frustrated when they won't come off easily.
Silvegis appears in Feybreak and World Tree at levels 59–80.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Silvegis; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #160 | — |
| Element | Dragon | — |
| HP | 120 | #39 of 288 |
| Attack | 110 | #99 of 288 |
| Defence | 115 | #45 of 288 |
| Lumbering | Lv 6 | #5 of 63 |
| Rarity | 8 | Epic |
| Price | 3,710 | — |
Silvegis’s HP is well above average for a Pal (39 of 288) and its attack is above average (99 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 63 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Aegis Charge at 600 power on a 30s cooldown, learned at level 50. It also learns Dragon Cannon (1), Icicle Cutter (7), Iceberg (15), Dragon Breath (22), Blast Cannon (30), Charge Cannon (40) and Dragon Meteor (70).
<characterName id=|WhiteShieldDragon|/>'s exclusive skill. Deploys a shield in front that reduces all types of attacks, then charges forward, crushing the enemy.
Summons numerous small meteorites and launches them at an enemy.
Fires an energy orb infused with draconic power at the enemy. The orb causes a wide-area explosion upon impact.
Fires an energy bullet imbued with dragon power at the enemy's location. Upon impact, the bullet shatters and creates a frontal long-range explosion.
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it.
Summons a sharp ice lance under an enemy.
Creates a crescent blade of ice and hurls it forward.
Hurls an energy ball imbued with draconic energy at an enemy.
Levels are when Silvegis learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Defense +20% Immune to Knockback
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 |
The drop worth farming Silvegis for is Chromite, at 100% for 2–3 per kill — though other sources of Chromite may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Silvegis is listed on its breeding page, and the breeding calculator works any pair the other way round.
Silvegis has 120 HP and 115 defence, and the world places it at level 62. It takes double damage from Ice, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Ice | 140 | 140 | |
| Ice | 130 | 140 | |
| Ice | 140 | 100 | |
| IceGround | 125 | 110 | |
| IceFire | 120 | 105 | |
| IceGround | 105 | 110 | |
| IceWater | 115 | 105 | |
| IceGround | 100 | 150 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Silvegis for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
4 items are named after Silvegis — Silvegis Bounty Token, Silvegis Emblem, Silvegis Emblem Schematic and Silvegis Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology