Fire Ball
- Power
- 600
- Cooldown
- 30s
- Range
- 2–50m
- Pwr/sec
- 20
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Blazehowl Noct is a Fire / Dark Pal in Palworld with 105 base HP, 115 Attack and 80 Defence. Its strongest base skill is Kindling Lv5, ranking 12 of the 44 Pals with Kindling suitability. It can be ridden at 1200 sprint speed, 24 of 111 mounts.
While it prefers raw meat, it always ends up eating tainted meat. This is due to its dark claws, which it uses as its weapon—it simply doesn't realize its prey gets cursed.
Blazehowl Noct appears in Feybreak, Volcano, Wildlife Sanctuary and World Tree at levels 34–80. Some of its spawns are night-only.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Blazehowl Noct; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #112B | — |
| Element | Fire / Dark | — |
| HP | 105 | #90 of 288 |
| Attack | 115 | #64 of 288 |
| Defence | 80 | #214 of 288 |
| Kindling | Lv 5 | #12 of 44 |
| Lumbering | Lv 3 | #40 of 63 |
| Rarity | 8 | Epic |
| Price | 1,882 | — |
Blazehowl Noct’s HP is above average for a Pal (90 of 288) and its attack is above average (64 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you. Blazehowl Noct's strengthens across 5 ranks as you raise its condensation level.
| Rank | Effect | Applies to |
|---|---|---|
| Lv 1 | ElementAddItemDrop_Normal +40%, ElementAddItemDrop_Normal +40% | ToSelfAndTrainer |
| Lv 2 | ElementAddItemDrop_Normal +50%, ElementAddItemDrop_Normal +50% | ToSelfAndTrainer |
| Lv 3 | ElementAddItemDrop_Normal +60%, ElementAddItemDrop_Normal +60% | ToSelfAndTrainer |
| Lv 4 | ElementAddItemDrop_Normal +70%, ElementAddItemDrop_Normal +70% | ToSelfAndTrainer |
| Lv 5 | ElementAddItemDrop_Normal +80%, ElementAddItemDrop_Normal +80% | ToSelfAndTrainer |
Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 40. It also learns Shadow Burst (1), Flare Arrow (7), Ignis Breath (15), Spirit Flame (22), Ignis Rage (30), Volcanic Fang (35), Dark Laser (50) and Dark Whisp (70).
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Fires a menacing ball of dark energy that pursues enemies.
Infuses the surrounding ground with energy, causing it to explode after a set amount of time.
Charges dark energy before blasting enemies with a powerful beam.
<characterName id=|Manticore|/>'s exclusive skill. With momentum, it pounces mercilessly on the enemy and causes an explosion of fire at the point of impact.
Fires three balls of malice that relentlessly pursue an enemy.
Shoots flames at an enemy, dealing continuous damage.
Fires three flaming arrows in succession that home in on an enemy.
Quickly discharges dark energy, damaging those around it.
Levels are when Blazehowl Noct learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Blazehowl Noct has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–4 | 3.00 |
The drop worth farming Blazehowl Noct for is Flame Organ, at 100% for 2–4 per kill — though other sources of Flame Organ may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Blazehowl Noct is listed on its breeding page, and the breeding calculator works any pair the other way round.
Blazehowl Noct has 105 HP and 80 defence. It takes double damage from Water and Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Water | 120 | 180 | |
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Water | 145 | 105 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Blazehowl Noct for double. Stats are base — a condensed Pal of the same species hits harder.
It shares Paldex number 112 with its base form. Same creature, different element and different numbers — here is everything that actually changes.
| What changes | Blazehowl Noct | Blazehowl |
|---|---|---|
| Elements | Fire / Dark | Fire |
| Rarity | 8 | 7 |
| Shot attack | 115 | 110 |
| Breed rank | 1270 | 1360 |
| Nocturnal | Yes | No |
| Found in | Feybreak, Volcano, Wildlife Sanctuary, World Tree | Feybreak, Grasslands, Volcano, World Tree |
Unlocks the gear this Pal equips.
One item is named after Blazehowl Noct — Blazehowl Noct Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology