Fire Ball
- Power
- 600
- Cooldown
- 30s
- Range
- 2–50m
- Pwr/sec
- 20
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Blazehowl is a Fire Pal in Palworld with 105 base HP, 110 Attack and 80 Defence. Its strongest base skill is Kindling Lv5, ranking 11 of the 44 Pals with Kindling suitability. It can be ridden at 1200 sprint speed, 23 of 111 mounts.
While it prefers raw meat, it always ends up eating well-done meat. This is due to its blistering claws, which it uses as its weapon—it simply doesn't realize its prey gets burned to a crisp.
Blazehowl appears in Feybreak, Grasslands, Volcano and World Tree at levels 30–80.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Blazehowl; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #112 | — |
| Element | Fire | — |
| HP | 105 | #89 of 288 |
| Attack | 110 | #92 of 288 |
| Defence | 80 | #213 of 288 |
| Kindling | Lv 5 | #11 of 44 |
| Lumbering | Lv 3 | #39 of 63 |
| Rarity | 7 | Rare |
| Price | 1,794 | — |
Blazehowl’s HP is above average for a Pal (89 of 288) and its attack is above average (92 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranked against every other mount.
Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you. Blazehowl's strengthens across 5 ranks as you raise its condensation level.
| Rank | Effect | Applies to |
|---|---|---|
| Lv 1 | ElementAddItemDrop_Leaf +40%, ElementAddItemDrop_Leaf +40% | ToSelfAndTrainer |
| Lv 2 | ElementAddItemDrop_Leaf +50%, ElementAddItemDrop_Leaf +50% | ToSelfAndTrainer |
| Lv 3 | ElementAddItemDrop_Leaf +60%, ElementAddItemDrop_Leaf +60% | ToSelfAndTrainer |
| Lv 4 | ElementAddItemDrop_Leaf +70%, ElementAddItemDrop_Leaf +70% | ToSelfAndTrainer |
| Lv 5 | ElementAddItemDrop_Leaf +80%, ElementAddItemDrop_Leaf +80% | ToSelfAndTrainer |
Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 40. It also learns Ignis Blast (1), Power Shot (7), Flare Arrow (15), Ignis Breath (22), Ignis Rage (30), Volcanic Fang (35), Pal Blast (50) and Thunderstorm (70).
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Generates a huge tornado of lightning that moves slowly towards the enemy.
Infuses the surrounding ground with energy, causing it to explode after a set amount of time.
Charges destructive energy before firing a high-powered beam forward across a wide area.
<characterName id=|Manticore|/>'s exclusive skill. With momentum, it pounces mercilessly on the enemy and causes an explosion of fire at the point of impact.
Shoots flames at an enemy, dealing continuous damage.
Fires three flaming arrows in succession that home in on an enemy.
Charges energy into a focused blast.
Hurls a ball of fire straight at an enemy.
Levels are when Blazehowl learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Blazehowl has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 3–5 | 4.00 |
The drop worth farming Blazehowl for is Flame Organ, at 100% for 3–5 per kill — though other sources of Flame Organ may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Blazehowl is listed on its breeding page, and the breeding calculator works any pair the other way round.
Blazehowl has 105 HP and 80 defence, and the world places it at level 30. It takes double damage from Water, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Water | 120 | 180 | |
| DragonWater | 150 | 130 | |
| DragonWater | 135 | 140 | |
| Water | 145 | 105 | |
| GrassWater | 115 | 130 | |
| DragonWater | 115 | 120 | |
| FireWater | 130 | 90 | |
| DarkWater | 125 | 90 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Blazehowl for double. Stats are base — a condensed Pal of the same species hits harder.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Blazehowl | Blazehowl Noct |
|---|---|---|
| Elements | Fire | Fire / Dark |
| Rarity | 7 | 8 |
| Shot attack | 110 | 115 |
| Breed rank | 1360 | 1270 |
| Nocturnal | No | Yes |
| Found in | Feybreak, Grasslands, Volcano, World Tree | Feybreak, Volcano, Wildlife Sanctuary, World Tree |
Unlocks the gear this Pal equips.
5 items are named after Blazehowl — Blazehowl Bounty Token, Blazehowl Noct Saddle, Blazehowl Ring, Blazehowl Ring Schematic and Blazehowl Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology