Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Omascul is a Dark Pal in Palworld with 95 base HP, 105 Attack and 100 Defence. Its strongest base skill is Gathering Lv5, ranking 10 of the 109 Pals with Gathering suitability.
The mask it wears is not its face, they say. It seems in front, but it's not there, no way. From shadows deep, it watches night and day. Glance away, and closer it will stray.
Omascul appears in Feybreak at levels 50–66. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Omascul; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #150 | — |
| Element | Dark | — |
| HP | 95 | #150 of 288 |
| Attack | 105 | #128 of 288 |
| Defence | 100 | #115 of 288 |
| Gathering | Lv 5 | #10 of 109 |
| Rarity | 4 | Uncommon |
| Price | 2,431 | — |
Omascul’s HP is around average for a Pal (150 of 288) and its attack is above average (128 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Dark Ball (1), Umbral Surge (7), Dark Cannon (15), Shadow Burst (22), Nightmare Ball (30), Soul Drain (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
<characterName id=|MysteryMask|/>s exclusive skill. Suddenly appears near the enemy, firmly restraining them with its arms, and absorbs the HP of the restrained enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Quickly discharges dark energy, damaging those around it.
Hurls an energy ball imbued with dark energy at an enemy.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Levels are when Omascul learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Omascul has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 |
The drop worth farming Omascul for is Dark Fragment, at 100% for 1–2 per kill — though other sources of Dark Fragment may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Omascul is listed on its breeding page, and the breeding calculator works any pair the other way round.
Omascul has 95 HP and 100 defence, and the world places it at level 60. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Omascul for double. Stats are base — a condensed Pal of the same species hits harder.
One item is named after Omascul — Omascul Bounty Token.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology