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Renjishi
Rare7Fire

Renjishi

Renjishi is a Fire Pal in Palworld with 105 base HP, 120 Attack and 100 Defence. Its strongest base skill is Kindling Lv8, ranking 1 of the 44 Pals with Kindling suitability.

At a glance, its movements appear exaggerated and full of openings. Strangely, however, any opponents become overwhelmed, and become unable to look away, as if transfixed.

Alpha Lv 78
HP105
#104 / 288Top 36%
Attack120
#48 / 288Top 17%
Defence100
#122 / 288Top 42%
Work speed100
#263 / 288Top 91%
paldb // pal-183
Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Renjishi at a glance
Attack
120#48 / 288
Weak to
Water

What is Renjishi good for?

counted, not rated
Best use
Kindling at a base(top 1% of Pals in that role · PalDB calculation)
Combat rank
#64 of 288above average(formula)
Strongest job
Kindling Lv8#1 of 44
Where it lives
World TreeLv 7880· alpha Lv 78
Breeding
11 parent pairs
Weak to
Water· hits Grass, Ice hard

Where to find Renjishi

Renjishi appears in World Tree at levels 78–80.

Found as
Roams the world, Alpha (field boss)
Level range
78–80
Spawner definitions
2
Alpha level
78

Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Renjishi; the map below draws the ones the game places on the main island, so its range can be narrower.

Mapped spawn points
22
Level at those points
78–80
Alpha points
1

Where Renjishi spawns

Map of Palpagos Islands
Loading…

Base stats

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Renjishi base stats and work suitability, from Palworld’s game files
StatValueRank
Paldex number#183
ElementFire
HP105#104 of 288
Attack120#48 of 288
Defence100#122 of 288
KindlingLv 8#1 of 44
HandiworkLv 6#10 of 109
GatheringLv 5#16 of 109
TransportingLv 5#17 of 140
Rarity7Rare
Price4,028

Renjishi’s HP is above average for a Pal (104 of 288) and its attack is well above average (48 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.

HP105
Melee attack100
Shot attack120
Defence100
Support100
Craft speed100
Stamina100

Movement

Walk
200
Run
400
Ride sprint
Transport
250
Swim
400
Swim dash
500

Work suitability

Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.

Skills

Partner skill

Stage Combat

Every Pal has one partner skill, active while it fights alongside you.

Renjishi active skills

Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 70. It also learns Ignis Blast (1), Spirit Fire (7), Ignis Breath (15), Flame Wall (22), Flame Funnel (30), Volcanic Rain (40) and Ignis Rage (50).

FireLv 70

Fire Ball

Power
600
Cooldown
30s
Range
2–50m
Pwr/sec
20
Power #56 / 328

Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

FireLv 50

Ignis Rage

Power
500
Cooldown
24s
Range
1–10m
Pwr/sec
20.8
Power #93 / 328

Infuses the surrounding ground with energy, causing it to explode after a set amount of time.

FireLv 40

Volcanic Rain

Power
450
Cooldown
20s
Range
0–20m
Pwr/sec
22.5
Power #112 / 328

Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.

FireLv 30

Flame Funnel

Power
300
Cooldown
16s
Range
0–50m
Pwr/sec
18.8
Power #154 / 328

Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.

FireLv 22

Flame Wall

Power
250
Cooldown
12s
Range
0–50m
Pwr/sec
20.8
Power #178 / 328

Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.

FireLv 15

Ignis Breath

Power
160
Cooldown
8s
Range
5–15m
Pwr/sec
20
Power #219 / 328

Shoots flames at an enemy, dealing continuous damage.

Show all 8 skills
FireLv 7

Spirit Fire

Power
80
Cooldown
4s
Range
10–30m
Pwr/sec
20
Power #270 / 328

Shoots a fireball toward an enemy. The fireball explodes after a short distance, generating smaller fireballs that spread forward.

FireLv 1

Ignis Blast

Power
40
Cooldown
2s
Range
5–50m
Pwr/sec
20
Power #318 / 328

Hurls a ball of fire straight at an enemy.

Levels are when Renjishi learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.

Innate passive skills

Renjishi has no innate passive skill.

Every Pal of this species is born with these, on top of any rolled traits.

Drops

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalDropItem
Build
4570874460
Confidence
exact
How paldb sources its data
What Renjishi drops when defeated or butchered
ItemChanceQuantityExpected
LeatherLeatherBest farming source100%2–32.50
Flame OrganFlame Organ100%2–32.50

The drop worth farming Renjishi for is Leather, at 100% for 2–3 per kill — though other sources of Leather may be quicker. It also drops Flame Organ.

Breeding

Breed rank
290
Male chance
60%

Breed rank decides which egg a pair produces; every parent pair that produces Renjishi is listed on its breeding page, and the breeding calculator works any pair the other way round.

Type matchups

Takes double damage from
Deals double damage to

How to beat Renjishi

Renjishi has 105 HP and 100 defence, and the world places it at level 78. It takes double damage from Water, which decides most of the fight before it starts.

Strongest Pals that hit it for double

Ranked by the same combat score as the tier list, then filtered to elements the game says hit Renjishi for double. Stats are base — a condensed Pal of the same species hits harder.

Pals like Renjishi

Renjishi in other languages

Japanese
ゴウカブキ
Chinese (Simplified)
燎火舞伶
Chinese (Traditional)
燎火舞伶
Korean
업화무
Russian
Рэндзиши

One item is named after Renjishi Renjishi Bounty Token.

From players

Community verified

Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.

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Extracted from Palworld's game files on (build 4570874460).Methodology