Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Smokie is a Dark Pal in Palworld with 85 base HP, 100 Attack and 85 Defence. Its strongest base skill is Gathering Lv2, ranking 76 of the 109 Pals with Gathering suitability. It can be ridden at 700 sprint speed, 102 of 111 mounts.
The black flames are merely warm to the touch, but anything left in contact with them slowly melts from the inside. Hold some cheese over them, and it becomes a true delicacy.
Smokie appears in Feybreak at levels 50–66. It can appear in groups of up to 3.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Smokie; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #149 | — |
| Element | Dark | — |
| HP | 85 | #192 of 288 |
| Attack | 100 | #221 of 288 |
| Defence | 85 | #181 of 288 |
| Gathering | Lv 2 | #76 of 109 |
| Rarity | 2 | Common |
| Price | 1,842 | — |
Smokie’s HP is below average for a Pal (192 of 288) and its attack is below average (221 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Double Fang (Dark) (1), Fierce Fang (Dark) (2), Bog Blast (3), Umbral Surge (7), Dark Cannon (15), Shadow Burst (22), Nightmare Ball (30), Comet Strike (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Creates a giant ball of darkness and hurls it at an enemy.
Drops a meteorite straight down, generating a shock wave around the impact area.
Quickly discharges dark energy, damaging those around it.
Hurls an energy ball imbued with dark energy at an enemy.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Quickly lunges at the enemy and bites to deal damage.
Bites rapidly in succession to attack enemies.
Hurls sticky mud at an enemy.
Levels are when Smokie learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Smokie has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 |
The drop worth farming Smokie for is Chromite, at 100% for 1–2 per kill — though other sources of Chromite may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Smokie is listed on its breeding page, and the breeding calculator works any pair the other way round.
Smokie has 85 HP and 85 defence, and the world places it at level 60. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Smokie for double. Stats are base — a condensed Pal of the same species hits harder.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Smokie | Smokie Cryst |
|---|---|---|
| Elements | Dark | Dark / Ice |
| Rarity | 2 | 3 |
| Defence | 85 | 90 |
| Breed rank | 1760 | 1610 |
| Cooling | 0 | 2 |
| Found in | Feybreak | — |
Unlocks the gear this Pal equips.
3 items are named after Smokie — Smokie Bounty Token, Smokie Cryst's Harness and Smokie's Harness.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology