Omega Laser
- Power
- 700
- Cooldown
- 30s
- Range
- 0–35m
- Pwr/sec
- 23.3
Xenolord's exclusive skill. Summons the light of destruction from subspace and continuously fires it in all directions, burning everything in its sight to ashes.

Xenolord is a Dark / Dragon Pal in Palworld with 130 base HP, 120 Attack and 120 Defence. Its strongest base skill is Gathering Lv2, ranking 80 of the 109 Pals with Gathering suitability. It can be ridden at 660 sprint speed, 104 of 111 mounts.
-Destination reached. Priority: Locate entity |Supersonic Dragon| -Note: Conquest deadline exceeded by years. -Update: No conquest traces found. Naturalization confirmed. Commence elimination protocol. -Staff Memo: Refrain from forgetting or consuming critical data!
| Stat | Value | Rank |
|---|---|---|
| Paldex number | #196 | — |
| Element | Dark / Dragon | — |
| HP | 130 | #19 of 288 |
| Attack | 120 | #53 of 288 |
| Defence | 120 | #38 of 288 |
| Gathering | Lv 2 | #80 of 109 |
| Rarity | 8 | Epic |
| Price | 3,622 | — |
Xenolord’s HP is well above average for a Pal (19 of 288) and its attack is well above average (53 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Omega Laser at 700 power on a 30s cooldown, learned at level 50. It also learns Dragon Cannon (1), Umbral Surge (7), Satellite Bit (15), Beam Slash (22), Astral Ray (30), Cosmic Meteor (40) and Meteorain (70).
Xenolord's exclusive skill. Summons the light of destruction from subspace and continuously fires it in all directions, burning everything in its sight to ashes.
Drops countless meteorites, generating an array of shock waves.
Xenolord's exclusive skill. Soars into the air at the speed of light and releases countless meteor projectiles. Afterwards, transforms into a comet and charges forward, causing a massive explosion upon impact.
Xenolord's exclusive skill. Concentrates energy filled with darkness and releases it all at once in a straight line.
Xenolord's exclusive skill. Generates a high-output beam sword with the right hand and delivers two powerful slashes while moving at high speed.
Xenolord's exclusive skill. Generates four satellite-like wings with auto-attack functionality. These wings will automatically track and attack the enemy when the next attack is launched.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Hurls an energy ball imbued with draconic energy at an enemy.
Levels are when Xenolord learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
30% increase in Dark attack damage. 30% increase in Dragon attack damage.
Attack +10% Fire damage reduction 15% Lightning damage reduction 15%
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 7–15 | 11.0 |
The drop worth farming Xenolord for is Meteorite Fragment, at 100% for 7–15 per kill — though other sources of Meteorite Fragment may be quicker.
Xenolord cannot be bred.
Xenolord has 130 HP and 120 defence. It takes double damage from Dragon and Ice, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Ice | 140 | 140 | |
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Ice | 130 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Xenolord for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
6 items are named after Xenolord — Xenolord (Ultra) Slab, Xenolord (Ultra) Slab Fragment, Xenolord Saddle, Xenolord Slab, Xenolord Slab Fragment and Xenolord's head.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570950001).Methodology