Divine Disaster II
- Power
- 600
- Cooldown
- 30s
- Range
- 0–25m
- Pwr/sec
- 20
Shadowbeak's exclusive skill. As it charges forward, emits countless blue rays that automatically locate and pursue the enemy.

Shadowbeak is a Dark Pal in Palworld with 120 base HP, 130 Attack and 140 Defence. Its strongest base skill is Gathering Lv2, ranking 79 of the 109 Pals with Gathering suitability. It can be ridden at 1200 sprint speed, 31 of 111 mounts.
Born from the depths of insanity, its very existence defies reason. Having lost all genetic ties to other Pals, one wonders if it could still even be considered a Pal.
Shadowbeak appears in Wildlife Sanctuary and World Tree at levels 50–80.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Shadowbeak; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #189 | — |
| Element | Dark | — |
| HP | 120 | #43 of 288 |
| Attack | 130 | #26 of 288 |
| Defence | 140 | #6 of 288 |
| Gathering | Lv 2 | #79 of 109 |
| Rarity | 10 | Legendary |
| Price | 3,245 | — |
Shadowbeak’s HP is well above average for a Pal (43 of 288) and its attack is well above average (26 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Divine Disaster II at 600 power on a 30s cooldown, learned at level 55. It also learns Air Cannon (1), Dark Ball (7), Shadow Burst (15), Spirit Flame (22), Nightmare Ball (30), Divine Disaster (40), Dark Laser (50) and Dark Whisp (70).
Shadowbeak's exclusive skill. As it charges forward, emits countless blue rays that automatically locate and pursue the enemy.
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Charges forward, generating orbs of light that automatically target enemies and unleash a barrage of lasers.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Quickly discharges dark energy, damaging those around it.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Quickly fires a burst of highly pressurized air.
Levels are when Shadowbeak learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Shadowbeak has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 | |
| 100% | 2–3 | 2.50 | |
| 10% | 1 | 0.10 | |
| 100% | 1 | 1.00 |
The drop worth farming Shadowbeak for is Plasteel, at 100% for 2–3 per kill — though other sources of Plasteel may be quicker. It also drops Carbon Fiber, Innovative Technical Manual (10%) and Large Pal Soul.
Shadowbeak cannot be bred.
Unlocks the gear this Pal equips.
One item is named after Shadowbeak — Shadowbeak Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology