Fire Ball
- Power
- 600
- Cooldown
- 30s
- Range
- 2–50m
- Pwr/sec
- 20
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Flaracle is a Fire Pal in Palworld with 110 base HP, 125 Attack and 105 Defence. Its strongest base skill is Kindling Lv7, ranking 3 of the 44 Pals with Kindling suitability.
It focuses its mind and reads the future through flames. Should it glimpse an inconvenient destiny, it relentlessly rerolls the prophecy until it gets a favorable result. That is why the future of Flaracle is always exceptionally bright!
Flaracle appears in Sky Islands and World Tree at levels 68–80.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Flaracle; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #174 | — |
| Element | Fire | — |
| HP | 110 | #80 of 288 |
| Attack | 125 | #39 of 288 |
| Defence | 105 | #85 of 288 |
| Kindling | Lv 7 | #3 of 44 |
| Handiwork | Lv 6 | #7 of 109 |
| Transporting | Lv 2 | #90 of 140 |
| Rarity | 7 | Rare |
| Price | 3,217 | — |
Flaracle’s HP is above average for a Pal (80 of 288) and its attack is well above average (39 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 70. It also learns Ignis Blast (1), Flare Arrow (7), Ignis Breath (15), Flame Wall (22), Flame Funnel (30), Dark Laser (40) and Volcanic Rain (50).
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Charges dark energy before blasting enemies with a powerful beam.
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Creates a wall of flames at the enemy's location. The wall of flames will remain for a while, and deal damage to the enemies it touches.
Shoots flames at an enemy, dealing continuous damage.
Fires three flaming arrows in succession that home in on an enemy.
Hurls a ball of fire straight at an enemy.
Levels are when Flaracle learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Flaracle has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 3–4 | 3.50 | |
| 100% | 3–4 | 3.50 |
The drop worth farming Flaracle for is Leather, at 100% for 3–4 per kill — though other sources of Leather may be quicker. It also drops Flame Organ.
Breed rank decides which egg a pair produces; every parent pair that produces Flaracle is listed on its breeding page, and the breeding calculator works any pair the other way round.
Flaracle has 110 HP and 105 defence, and the world places it at level 68. It takes double damage from Water, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Water | 120 | 180 | |
| DragonWater | 150 | 130 | |
| DragonWater | 135 | 140 | |
| Water | 145 | 105 | |
| GrassWater | 115 | 130 | |
| DragonWater | 115 | 120 | |
| FireWater | 130 | 90 | |
| DarkWater | 125 | 90 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Flaracle for double. Stats are base — a condensed Pal of the same species hits harder.
One item is named after Flaracle — Flaracle Bounty Token.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology