Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Hoodle is a Dark Pal in Palworld with 70 base HP, 100 Attack and 80 Defence. Its strongest base skill is Handiwork Lv1, ranking 109 of the 109 Pals with Handiwork suitability.
When it sleeps, it deflates. When it sleeps, it's no longer there. A sleeping Hoodle cannot exist; Therefore, Hoodle never sleeps.
Hoodle appears in Sky Islands at levels 65–69. Some of its spawns are night-only. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Hoodle; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #166 | — |
| Element | Dark | — |
| HP | 70 | #271 of 288 |
| Attack | 100 | #230 of 288 |
| Defence | 80 | #222 of 288 |
| Handiwork | Lv 1 | #109 of 109 |
| Transporting | Lv 1 | #139 of 140 |
| Rarity | 3 | Uncommon |
| Price | 1,656 | — |
Hoodle’s HP is among the lowest for a Pal (271 of 288) and its attack is below average (230 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Dark Ball (1), Dark Cannon (7), Shadow Burst (15), Spirit Flame (22), Nightmare Ball (30), Apocalypse (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Generates several dark vortexes around the enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Quickly discharges dark energy, damaging those around it.
Hurls an energy ball imbued with dark energy at an enemy.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Levels are when Hoodle learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Hoodle has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| Small Pal SoulBest farming source | 100% | 1–2 | 1.50 |
| 100% | 1–2 | 1.50 |
The drop worth farming Hoodle for is Small Pal Soul, at 100% for 1–2 per kill — though other sources of Small Pal Soul may be quicker. It also drops Horn.
Breed rank decides which egg a pair produces; every parent pair that produces Hoodle is listed on its breeding page, and the breeding calculator works any pair the other way round.
Hoodle has 70 HP and 80 defence. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Hoodle for double. Stats are base — a condensed Pal of the same species hits harder.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology