Lantern Flame
- Power
- 650
- Cooldown
- 30s
- Range
- 0–40m
- Pwr/sec
- 21.7
<characterName id=|LanternButler|/>'s exclusive skill. Raises a lantern and summons multiple spirits that relentlessly pursue enemies.

Loomen is a Dark / Fire Pal in Palworld with 90 base HP, 100 Attack and 95 Defence. Its strongest base skill is Handiwork Lv4, ranking 32 of the 109 Pals with Handiwork suitability.
Its lantern glows with an eerie light that lays bare the truth of the world. If that light strikes you as blinding, then you most likely have something to hide.
Loomen appears in World Tree at levels 75–77. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Loomen; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #180 | — |
| Element | Dark / Fire | — |
| HP | 90 | #185 of 288 |
| Attack | 100 | #240 of 288 |
| Defence | 95 | #133 of 288 |
| Kindling | Lv 4 | #25 of 44 |
| Handiwork | Lv 4 | #32 of 109 |
| Medicine Production | Lv 4 | #19 of 43 |
| Rarity | 5 | Rare |
| Price | 2,309 | — |
Loomen’s HP is below average for a Pal (185 of 288) and its attack is among the lowest (240 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Lantern Flame at 650 power on a 30s cooldown, learned at level 70. It also learns Dark Ball (1), Spirit Fire (7), Spirit Flame (15), Nightmare Ball (22), Flame Funnel (30), Volcanic Rain (40) and Dark Whisp (50).
<characterName id=|LanternButler|/>'s exclusive skill. Raises a lantern and summons multiple spirits that relentlessly pursue enemies.
Fires a menacing ball of dark energy that pursues enemies.
Fires countless volcanic bombs into the sky. After a while, the bombs rain down around their originator.
Creates a giant ball of darkness and hurls it at an enemy.
Creates multiple spheres of fiery energy, from which countless fireballs shoot towards the enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Shoots a fireball toward an enemy. The fireball explodes after a short distance, generating smaller fireballs that spread forward.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Levels are when Loomen learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Loomen has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 | |
| 100% | 2–3 | 2.50 | |
| 100% | 2 | 2.00 |
The drop worth farming Loomen for is High Quality Pal Oil, at 100% for 2–3 per kill — though other sources of High Quality Pal Oil may be quicker. It also drops Leather and Venom Gland.
Breed rank decides which egg a pair produces; every parent pair that produces Loomen is listed on its breeding page, and the breeding calculator works any pair the other way round.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology