Geyser Gush
- Power
- 600
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 20
Erupts massive pillars of water beneath and around the enemy.

Surfent is a Water Pal in Palworld with 90 base HP, 90 Attack and 80 Defence. Its strongest base skill is Watering Lv3, ranking 17 of the 46 Pals with Watering suitability. It can be ridden at 800 sprint speed, 93 of 111 mounts.
Its hydrodynamic form is well suited for activities on water. Poachers often catch them and use them in place of surfboards.
Surfent appears in Desert at levels 12–35. Some of its spawns are night-only. It can appear in groups of up to 3.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Surfent; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #075 | — |
| Element | Water | — |
| HP | 90 | #162 of 288 |
| Attack | 90 | #251 of 288 |
| Defence | 80 | #200 of 288 |
| Watering | Lv 3 | #17 of 46 |
| Farming | Lv 2 | #11 of 29 |
| Rarity | 4 | Uncommon |
| Price | 968 | — |
Surfent’s HP is below average for a Pal (162 of 288) and its attack is among the lowest (251 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranked against every other mount.
Ranks count only the Pals that hold each job, so #1 of 46 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Geyser Gush at 600 power on a 30s cooldown, learned at level 70. It also learns Hydro Jet (1), Dragon Cannon (7), Aqua Gun (15), Bubble Blast (22), Dragon Burst (30), Dragon Breath (40) and Hydro Laser (50).
Erupts massive pillars of water beneath and around the enemy.
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Exhales breath imbued with draconic energy, dealing continuous damage to those in front of it.
Fires numerous bubbles that slowly pursue an enemy.
Quickly discharges draconic energy, damaging those around it.
Hurls a ball of water straight at an enemy.
Hurls a high speed ball of water at an enemy.
Hurls an energy ball imbued with draconic energy at an enemy.
Levels are when Surfent learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Surfent has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 |
The drop worth farming Surfent for is Aquatic Pal Fluids, at 100% for 1–2 per kill — though other sources of Aquatic Pal Fluids may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Surfent is listed on its breeding page, and the breeding calculator works any pair the other way round.
Surfent has 90 HP and 80 defence. It takes double damage from Electric, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonElectric | 130 | 120 | |
| Electric | 120 | 130 | |
| DragonElectric | 120 | 120 | |
| Electric | 120 | 120 | |
| DarkElectric | 125 | 105 | |
| Electric | 115 | 110 | |
| Electric | 115 | 105 | |
| ElectricGround | 115 | 90 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Surfent for double. Stats are base — a condensed Pal of the same species hits harder.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Surfent | Surfent Terra |
|---|---|---|
| Elements | Water | Ground |
| Rarity | 4 | 5 |
| Defence | 80 | 100 |
| Breed rank | 2440 | 1840 |
| Watering | 3 | 0 |
| Farming | 2 | 0 |
| Gathering | 0 | 3 |
| Found in | Desert | Desert, Feybreak |
Unlocks the gear this Pal equips.
2 items are named after Surfent — Surfent Saddle and Surfent Terra Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology