Nightmare Ray
- Power
- 600
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 20
<characterName id=|NightLady|/>'s exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams.

Bellanoir is a Dark Pal in Palworld with 120 base HP, 150 Attack and 100 Defence. Its strongest base skill is Handiwork Lv5, ranking 21 of the 109 Pals with Handiwork suitability.
Without existing, she quietly gazed upon the world. One day, she was seized with a longing to be seen. With unbridled lust for vengeance against reality, thus was born the Eclipsed Siren.
| Stat | Value | Rank |
|---|---|---|
| Paldex number | #195 | — |
| Element | Dark | — |
| HP | 120 | #44 of 288 |
| Attack | 150 | #8 of 288 |
| Defence | 100 | #123 of 288 |
| Handiwork | Lv 5 | #21 of 109 |
| Medicine Production | Lv 5 | #11 of 43 |
| Transporting | Lv 4 | #28 of 140 |
| Rarity | 20 | Legendary |
| Price | 3,667 | — |
Bellanoir’s HP is well above average for a Pal (44 of 288) and its attack is among the very highest (8 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Nightmare Ray at 600 power on a 30s cooldown, learned at level 50. It also learns Dark Cannon (1), Umbral Surge (7), Dark Arrow (15), Spirit Flame (22), Nightmare Ball (30), Apocalypse (40) and Dark Whisp (70).
<characterName id=|NightLady|/>'s exclusive skill. Disappears suddenly, then reappears while firing a barrage of beams.
Fires a menacing ball of dark energy that pursues enemies.
Generates several dark vortexes around the enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Fires off dark energy that homes in on an enemy.
Hurls an energy ball imbued with dark energy at an enemy.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Levels are when Bellanoir learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Bellanoir has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 |
The drop worth farming Bellanoir for is Dark Fragment, at 100% for 2–3 per kill — though other sources of Dark Fragment may be quicker.
Bellanoir cannot be bred.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Bellanoir | Bellanoir Libero |
|---|---|---|
| Breed rank | 620 | 130 |
| Handiwork | 5 | 6 |
| Medicine Production | 5 | 7 |
6 items are named after Bellanoir — Bellanoir Libero (Ultra) Slab, Bellanoir Libero (Ultra) Slab Fragment, Bellanoir Libero's Slab, Bellanoir Libero's Slab Fragment, Bellanoir's Slab and Bellanoir's Slab Fragment.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology