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Herbil
Uncommon3GrassNeutral

Herbil

Herbil is a Grass / Neutral Pal in Palworld with 80 base HP, 100 Attack and 75 Defence. Its strongest base skill is Transporting Lv1, ranking 103 of the 140 Pals with Transporting suitability. It can be ridden at 600 sprint speed, 105 of 111 mounts.

When in doubt, punch it till it works—that’s Herbil's approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.

Rideable
HP80
#198 / 288Top 69%
Attack100
#134 / 288Top 47%
Defence75
#226 / 288Top 78%
Work speed100
#13 / 288Top 5%
paldb // pal-010
Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Herbil at a glance
Attack
100#134 / 288
Weak to
FireDark

What is Herbil good for?

counted, not rated
Best use
Fighting(top 73% of Pals in that role · PalDB calculation)
Combat rank
#209 of 288below average(formula)
Strongest job
Transporting Lv1#103 of 140
As a mount
#105 of 111 by sprint speed
Where it lives
ForestLv 150
Breeding
86 parent pairs
Weak to
Fire, Dark· hits Ground hard

Where to find Herbil

Herbil appears in Forest at levels 1–50. It can appear in groups of up to 4.

Found as
Dungeon boss, Roams the world
Level range
1–50
Spawner definitions
8

Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Herbil; the map below draws the ones the game places on the main island, so its range can be narrower.

Mapped spawn points
269
Level at those points
1–50
Alpha points
60

Where Herbil spawns

Map of Palpagos Islands
Loading…

Base stats

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Herbil base stats and work suitability, from Palworld’s game files
StatValueRank
Paldex number#010
ElementGrass / Neutral
HP80#198 of 288
Attack100#134 of 288
Defence75#226 of 288
PlantingLv 1#42 of 45
GatheringLv 1#88 of 109
TransportingLv 1#103 of 140
Rarity3Uncommon
Price541

Herbil’s HP is below average for a Pal (198 of 288) and its attack is around average (134 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.

HP80
Melee attack100
Shot attack75
Defence75
Support100
Craft speed100
Stamina100

Movement

Walk
30
Run
350
Ride sprint
600
Transport
350
Swim
105
Swim dash
180

Ranked against every other mount.

Work suitability

Ranks count only the Pals that hold each job, so #1 of 45 means best in the game at it.

Skills

Partner skill

Herbil Pulse

Every Pal has one partner skill, active while it fights alongside you.

Herbil active skills

Its hardest-hitting move is Wind Burst at 600 power on a 30s cooldown, learned at level 70. It also learns Wind Cutter (1), Seed Machine Gun (7), Grass Tornado (15), Air Blade (22), Konoha Flip (30), Reflect Leaf (40) and Crosswind (50).

GrassLv 70

Wind Burst

Power
600
Cooldown
30s
Range
0–12m
Pwr/sec
20
Power #77 / 328

Summons a massive wind vortex around itself and unleashes a powerful attack.

GrassLv 50

Crosswind

Power
500
Cooldown
24s
Range
0–50m
Pwr/sec
20.8
Power #88 / 328

Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.

GrassLv 40

Reflect Leaf

Power
400
Cooldown
20s
Range
5–40m
Pwr/sec
20
Power #126 / 328

Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.

GrassLv 30

Konoha Flip

Power
250
Cooldown
12s
Range
5–10m
Pwr/sec
20.8
Exclusive skillPower #182 / 328

<characterName id=|LeafMomonga|/>'s exclusive skill. After a brief moment of preparation, charges at the enemy at high speed, finishing with a flip.

GrassLv 15

Grass Tornado

Power
200
Cooldown
12s
Range
7–30m
Pwr/sec
16.7
Power #199 / 328

Generates two tornadoes on either side before launching them at an enemy.

NeutralLv 22

Air Blade

Power
160
Cooldown
8s
Range
15–50m
Pwr/sec
20
Power #213 / 328

Sends out sharp blades of air in a fan shape.

Show all 8 skills
GrassLv 7

Seed Machine Gun

Power
80
Cooldown
4s
Range
0–3m
Pwr/sec
20
Power #267 / 328

Fires a volley of hard seeds at enemies in front of it.

GrassLv 1

Wind Cutter

Power
40
Cooldown
2s
Range
5–50m
Pwr/sec
20
Power #322 / 328

Fires a high speed blade of wind that flies straight at an enemy.

Levels are when Herbil learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.

Innate passive skills

Herbil has no innate passive skill.

Every Pal of this species is born with these, on top of any rolled traits.

Drops

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalDropItem
Build
4570874460
Confidence
exact
How paldb sources its data
What Herbil drops when defeated or butchered
ItemChanceQuantityExpected
LeatherLeatherBest farming source100%11.00
Wheat SeedsWheat Seeds100%11.00

The drop worth farming Herbil for is Leather, at 100% for 1 per kill — though other sources of Leather may be quicker. It also drops Wheat Seeds.

Breeding

Breed rank
2630
Male chance
50%

Breed rank decides which egg a pair produces; every parent pair that produces Herbil is listed on its breeding page, and the breeding calculator works any pair the other way round.

Type matchups

Takes double damage from
Deals double damage to

Pals like Herbil

Herbil in other languages

Japanese
モモンパ
Chinese (Simplified)
达鼠泥
Chinese (Traditional)
達鼠泥
Korean
모몽파
Russian
Хербил

3 items are named after Herbil Herbil Effigy, Herbil Headband and Herbil's Harness.

From players

Community verified

Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.

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Extracted from Palworld's game files on (build 4570874460).Methodology