Wind Burst
- Power
- 600
- Cooldown
- 30s
- Range
- 0–12m
- Pwr/sec
- 20
Summons a massive wind vortex around itself and unleashes a powerful attack.

Herbil is a Grass / Neutral Pal in Palworld with 80 base HP, 100 Attack and 75 Defence. Its strongest base skill is Transporting Lv1, ranking 103 of the 140 Pals with Transporting suitability. It can be ridden at 600 sprint speed, 105 of 111 mounts.
When in doubt, punch it till it works—that’s Herbil's approach to fixing things. With strength perfectly tuned for humans, sometimes just one punch is enough to restart a stopped heart.
Herbil appears in Forest at levels 1–50. It can appear in groups of up to 4.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Herbil; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #010 | — |
| Element | Grass / Neutral | — |
| HP | 80 | #198 of 288 |
| Attack | 100 | #134 of 288 |
| Defence | 75 | #226 of 288 |
| Planting | Lv 1 | #42 of 45 |
| Gathering | Lv 1 | #88 of 109 |
| Transporting | Lv 1 | #103 of 140 |
| Rarity | 3 | Uncommon |
| Price | 541 | — |
Herbil’s HP is below average for a Pal (198 of 288) and its attack is around average (134 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 45 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Wind Burst at 600 power on a 30s cooldown, learned at level 70. It also learns Wind Cutter (1), Seed Machine Gun (7), Grass Tornado (15), Air Blade (22), Konoha Flip (30), Reflect Leaf (40) and Crosswind (50).
Summons a massive wind vortex around itself and unleashes a powerful attack.
Conjures blades of wind in front of the enemy, converging to deliver a cutting cross attack.
Launches a blade of wind that rebounds off enemies or trees, striking repeatedly. Can ricochet up to four times.
<characterName id=|LeafMomonga|/>'s exclusive skill. After a brief moment of preparation, charges at the enemy at high speed, finishing with a flip.
Generates two tornadoes on either side before launching them at an enemy.
Sends out sharp blades of air in a fan shape.
Fires a volley of hard seeds at enemies in front of it.
Fires a high speed blade of wind that flies straight at an enemy.
Levels are when Herbil learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Herbil has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1 | 1.00 | |
| 100% | 1 | 1.00 |
The drop worth farming Herbil for is Leather, at 100% for 1 per kill — though other sources of Leather may be quicker. It also drops Wheat Seeds.
Breed rank decides which egg a pair produces; every parent pair that produces Herbil is listed on its breeding page, and the breeding calculator works any pair the other way round.
3 items are named after Herbil — Herbil Effigy, Herbil Headband and Herbil's Harness.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
Sign in to add a note. Everything else on PalDB works without an account; this needs one so a public note has an author.
Extracted from Palworld's game files on (build 4570874460).Methodology