Fire Ball
- Power
- 600
- Cooldown
- 30s
- Range
- 2–50m
- Pwr/sec
- 20
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Incineram Noct is a Dark Pal in Palworld with 95 base HP, 150 Attack and 85 Defence. Its strongest base skill is Mining Lv4, ranking 28 of the 57 Pals with Mining suitability.
It specifically targets baby Pals, taking them back to its domain. One can only imagine the profound despair of a parent whose child has been taken away.
Incineram Noct appears in Wildlife Sanctuary at levels 37–39.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Incineram Noct; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #091B | — |
| Element | Dark | — |
| HP | 95 | #144 of 288 |
| Attack | 150 | #3 of 288 |
| Defence | 85 | #175 of 288 |
| Mining | Lv 4 | #28 of 57 |
| Handiwork | Lv 3 | #46 of 109 |
| Transporting | Lv 3 | #39 of 140 |
| Rarity | 5 | Rare |
| Price | 2,036 | — |
Incineram Noct’s HP is around average for a Pal (144 of 288) and its attack is among the very highest (3 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 57 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 40. It also learns Ignis Blast (1), Spirit Fire (7), Flare Arrow (15), Hellfire Claw (22), Shadow Burst (30), Nightmare Claw (35), Ignis Rage (50) and Dark Whisp (70).
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Fires a menacing ball of dark energy that pursues enemies.
Infuses the surrounding ground with energy, causing it to explode after a set amount of time.
Incineram Noct's exclusive skill. Draws near enemies using its left dark claw to slash them into the air before cutting them down with its right dark claw.
<characterName id=|Baphomet|/>'s exclusive skill. Draws near enemies using its left claw to slash them into the air before cutting them down with its right claw.
Fires three flaming arrows in succession that home in on an enemy.
Shoots a fireball toward an enemy. The fireball explodes after a short distance, generating smaller fireballs that spread forward.
Quickly discharges dark energy, damaging those around it.
Hurls a ball of fire straight at an enemy.
Levels are when Incineram Noct learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Incineram Noct has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1 | 1.00 | |
| 100% | 1 | 1.00 |
The drop worth farming Incineram Noct for is Horn, at 100% for 1 per kill — though other sources of Horn may be quicker. It also drops Leather.
Breed rank decides which egg a pair produces; every parent pair that produces Incineram Noct is listed on its breeding page, and the breeding calculator works any pair the other way round.
Incineram Noct has 95 HP and 85 defence. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Incineram Noct for double. Stats are base — a condensed Pal of the same species hits harder.
It shares Paldex number 91 with its base form. Same creature, different element and different numbers — here is everything that actually changes.
| What changes | Incineram Noct | Incineram |
|---|---|---|
| Elements | Dark | Fire / Dark |
| Rarity | 5 | 4 |
| Shot attack | 105 | 100 |
| Breed rank | 1310 | 1470 |
| Handiwork | 3 | 2 |
| Mining | 4 | 3 |
| Transporting | 3 | 2 |
| Kindling | 0 | 3 |
| Found in | Wildlife Sanctuary | Volcano |
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology