Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Maraith is a Dark Pal in Palworld with 75 base HP, 105 Attack and 80 Defence. Its strongest base skill is Gathering Lv4, ranking 21 of the 109 Pals with Gathering suitability. It can be ridden at 1100 sprint speed, 40 of 111 mounts.
It relishes the peculiar scent living things give off when they are near death. If a Maraith has taken a liking to you, it is safe to assume that is why.
Maraith appears in Snowfield at levels 38–59. Some of its spawns are night-only. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Maraith; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #117 | — |
| Element | Dark | — |
| HP | 75 | #238 of 288 |
| Attack | 105 | #118 of 288 |
| Defence | 80 | #215 of 288 |
| Gathering | Lv 4 | #21 of 109 |
| Mining | Lv 4 | #30 of 57 |
| Rarity | 6 | Rare |
| Price | 1,110 | — |
Maraith’s HP is among the lowest for a Pal (238 of 288) and its attack is above average (118 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranked against every other mount.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Ignis Blast (1), Dark Ball (7), Flare Arrow (15), Shadow Burst (22), Spirit Flame (30), Spirit Dash (35), Nightmare Ball (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
<characterName id=|GhostBeast|/>'s exclusive skill. While running slowly, it continuously launches flickering fireballs toward the enemy.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Fires three flaming arrows in succession that home in on an enemy.
Quickly discharges dark energy, damaging those around it.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Hurls a ball of fire straight at an enemy.
Levels are when Maraith learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Maraith has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 | |
| Small Pal Soul | 15% | 1 | 0.15 |
| 50% | 1 | 0.50 |
The drop worth farming Maraith for is Bone, at 100% for 1–2 per kill — though other sources of Bone may be quicker. It also drops Small Pal Soul (15%) and Crude Oil (50%).
Breed rank decides which egg a pair produces; every parent pair that produces Maraith is listed on its breeding page, and the breeding calculator works any pair the other way round.
Maraith has 75 HP and 80 defence. It takes double damage from Dragon, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| DragonWater | 150 | 130 | |
| DragonFire | 150 | 130 | |
| DragonFire | 150 | 105 | |
| DragonWater | 135 | 140 | |
| Dragon | 140 | 115 | |
| DragonFire | 130 | 115 | |
| DragonGround | 125 | 105 | |
| DragonElectric | 130 | 120 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Maraith for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
One item is named after Maraith — Maraith Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology