Thunderstorm
- Power
- 600
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 20
Generates a huge tornado of lightning that moves slowly towards the enemy.

Penking Lux is a Water / Electric Pal in Palworld with 100 base HP, 100 Attack and 100 Defence. Its strongest base skill is Transporting Lv3, ranking 31 of the 140 Pals with Transporting suitability.
Its body changed color after gaining electricity to improve underwater hunting. As a result, it lost the affection of Pengullet— but strangely enough, it now has a loyal follower: Pengullet Lux.
| Stat | Value | Rank |
|---|---|---|
| Paldex number | #018B | — |
| Element | Water / Electric | — |
| HP | 100 | #108 of 288 |
| Attack | 100 | #139 of 288 |
| Defence | 100 | #87 of 288 |
| Generating Electricity | Lv 3 | #14 of 25 |
| Mining | Lv 3 | #36 of 57 |
| Transporting | Lv 3 | #31 of 140 |
| Watering | Lv 2 | #21 of 46 |
| Handiwork | Lv 2 | #61 of 109 |
| Rarity | 7 | Rare |
| Price | 1,683 | — |
Penking Lux’s HP is above average for a Pal (108 of 288) and its attack is around average (139 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 25 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Thunderstorm at 600 power on a 30s cooldown, learned at level 50. It also learns Thunder Spear (1), Plasma Funnel (7), Bubble Blast (15), TriSpark (22), Thunderslide (30), Aqua Surge (40) and Geyser Gush (70).
Generates a huge tornado of lightning that moves slowly towards the enemy.
Erupts massive pillars of water beneath and around the enemy.
Generates waves that surge around the enemy from all sides. They converge and explode at the center, erupting into a column of water.
<characterName id=|CaptainPenguin_Black|/>'s exclusive skill. Lies on its belly while generating electric charge all around it before sliding at enemies at high speed.
A high-speed lightning ball that flies in a straight line. Simultaneously fires slow lightning balls that track the enemy.
Creates two balls of electric energy that fire numerous lightning orbs at enemies.
Fires numerous bubbles that slowly pursue an enemy.
Fires a high-speed lightning spear straight ahead towards the enemy.
Levels are when Penking Lux learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Penking Lux has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–3 | 2.00 | |
| 50% | 1 | 0.50 |
The drop worth farming Penking Lux for is Electric Organ, at 100% for 1–3 per kill — though other sources of Electric Organ may be quicker. It also drops Penking Plume (50%).
Breed rank decides which egg a pair produces; every parent pair that produces Penking Lux is listed on its breeding page, and the breeding calculator works any pair the other way round.
It shares Paldex number 18 with its base form. Same creature, different element and different numbers — here is everything that actually changes.
| What changes | Penking Lux | Penking |
|---|---|---|
| Elements | Water / Electric | Water / Ice |
| Rarity | 7 | 6 |
| HP | 100 | 95 |
| Melee attack | 100 | 70 |
| Shot attack | 100 | 95 |
| Defence | 100 | 95 |
| Breed rank | 1850 | 2070 |
| Generating Electricity | 3 | 0 |
| Cooling | 0 | 2 |
| Found in | — | Grasslands, Snowfield, Wildlife Sanctuary |
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
Sign in to add a note. Everything else on PalDB works without an account; this needs one so a public note has an author.
Extracted from Palworld's game files on (build 4570874460).Methodology