Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Daedream is a Dark Pal in Palworld with 70 base HP, 100 Attack and 60 Defence. Its strongest base skill is Transporting Lv1, ranking 108 of the 140 Pals with Transporting suitability.
It puts those it is interested in to sleep and shows them an endless stream of happy dreams. Those who fall under its spell are never to wake until death takes them.
Daedream appears in Grasslands at levels 4–16. Some of its spawns are night-only. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Daedream; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #022 | — |
| Element | Dark | — |
| HP | 70 | #255 of 288 |
| Attack | 100 | #142 of 288 |
| Defence | 60 | #280 of 288 |
| Handiwork | Lv 1 | #97 of 109 |
| Gathering | Lv 1 | #92 of 109 |
| Transporting | Lv 1 | #108 of 140 |
| Rarity | 1 | Common |
| Price | 397 | — |
Daedream’s HP is among the lowest for a Pal (255 of 288) and its attack is around average (142 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Dark Ball (1), Poison Blast (7), Shadow Burst (15), Crystal Breath (22), Spirit Flame (30), Nightmare Ball (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Creates a giant ball of darkness and hurls it at an enemy.
Fires three balls of malice that relentlessly pursue an enemy.
Enshrouds an enemy in a frigid blast of air, dealing continuous damage.
Quickly discharges dark energy, damaging those around it.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Hurls poison sludge at an enemy.
Levels are when Daedream learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Daedream has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1 | 1.00 | |
| Small Pal Soul | 1% | 1 | 0.01 |
The drop worth farming Daedream for is Venom Gland, at 100% for 1 per kill — though other sources of Venom Gland may be quicker. It also drops Small Pal Soul (1%).
Breed rank decides which egg a pair produces; every parent pair that produces Daedream is listed on its breeding page, and the breeding calculator works any pair the other way round.
One item is named after Daedream — Daedream's Necklace.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology