Fire Ball
- Power
- 600
- Cooldown
- 30s
- Range
- 2–50m
- Pwr/sec
- 20
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.

Skutlass Ignis is a Water / Fire Pal in Palworld with 70 base HP, 105 Attack and 80 Defence. Its strongest base skill is Lumbering Lv3, ranking 41 of the 63 Pals with Lumbering suitability.
A bizarre species which temporarily separates its body and uses its bones to slice through enemies, at the risk of perishing itself upon taking too long. While unconfirmed, older individuals are said to deliberately stay separated in order to trigger their survival instincts and prolong their lifespans.
Skutlass Ignis spawns at levels 40–44. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Skutlass Ignis; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #128B | — |
| Element | Water / Fire | — |
| HP | 70 | #268 of 288 |
| Attack | 105 | #122 of 288 |
| Defence | 80 | #219 of 288 |
| Kindling | Lv 3 | #31 of 44 |
| Lumbering | Lv 3 | #41 of 63 |
| Watering | Lv 2 | #34 of 46 |
| Gathering | Lv 2 | #71 of 109 |
| Rarity | 5 | Rare |
| Price | 1,442 | — |
Skutlass Ignis’s HP is among the lowest for a Pal (268 of 288) and its attack is above average (122 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 44 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Fire Ball at 600 power on a 30s cooldown, learned at level 50. It also learns Hydro Jet (1), Flare Arrow (7), Flare Storm (15), Torrential Blast (22), Hydro Slicer (30), Hydro Laser (40) and Geyser Gush (70).
Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Erupts massive pillars of water beneath and around the enemy.
Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay.
Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.
Generates two flaming tornadoes on either side before launching them at an enemy.
Fires three flaming arrows in succession that home in on an enemy.
Hurls a high speed ball of water at an enemy.
Levels are when Skutlass Ignis learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Skutlass Ignis has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 | |
| 100% | 1–2 | 1.50 |
The drop worth farming Skutlass Ignis for is Skutlass Sashimi, at 100% for 1–2 per kill — though other sources of Skutlass Sashimi may be quicker. It also drops Flame Organ.
Breed rank decides which egg a pair produces; every parent pair that produces Skutlass Ignis is listed on its breeding page, and the breeding calculator works any pair the other way round.
It shares Paldex number 128 with its base form. Same creature, different element and different numbers — here is everything that actually changes.
| What changes | Skutlass Ignis | Skutlass |
|---|---|---|
| Elements | Water / Fire | Water |
| Shot attack | 105 | 100 |
| Breed rank | 1590 | 1420 |
| Kindling | 3 | 0 |
| Watering | 2 | 4 |
| Gathering | 2 | 1 |
| Lumbering | 3 | 4 |
| Found in | — | Sky Islands |
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology