Megaton Implode
- Power
- 1200
- Cooldown
- 60s
- Range
- 0–10m
- Pwr/sec
- 20
Risks life to cause a massive explosion. Those who perish for their duty become glistening stars in the night sky.

Tocotoco is a Neutral Pal in Palworld with 60 base HP, 80 Attack and 70 Defence. Its strongest base skill is Gathering Lv1, ranking 102 of the 109 Pals with Gathering suitability.
A frightening Pal that produces exploding eggs. It often fires these eggs from its rear end as a form of defense, but when spent, the Pal itself explodes.
Tocotoco appears in Desert and Sakurajima at levels 14–47. It can appear in groups of up to 4.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Tocotoco; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #053 | — |
| Element | Neutral | — |
| HP | 60 | #286 of 288 |
| Attack | 80 | #265 of 288 |
| Defence | 70 | #266 of 288 |
| Gathering | Lv 1 | #102 of 109 |
| Rarity | 1 | Common |
| Price | 373 | — |
Tocotoco’s HP is among the lowest for a Pal (286 of 288) and its attack is among the lowest (265 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Megaton Implode at 1200 power on a 60s cooldown, learned at level 22. It also learns Implode (1), Air Cannon (7), Power Shot (15), Sand Tornado (30), Power Bomb (40), Pal Blast (50) and Holy Burst (70).
Risks life to cause a massive explosion. Those who perish for their duty become glistening stars in the night sky.
Creates a wide explosion of light at the enemy's location and around it.
Charges destructive energy before firing a high-powered beam forward across a wide area.
Risks its life to cause a violent explosion. Becomes incapacitated afterwards.
Generates two sand tornadoes on either side before launching them at an enemy.
Charges a massive amount of energy before firing a large destructive ball.
Charges energy into a focused blast.
Quickly fires a burst of highly pressurized air.
Levels are when Tocotoco learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Tocotoco has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1 | 1.00 | |
| 50% | 1 | 0.50 |
The drop worth farming Tocotoco for is Gunpowder, at 100% for 1 per kill — though other sources of Gunpowder may be quicker. It also drops Tocotoco Feather (50%).
Breed rank decides which egg a pair produces; every parent pair that produces Tocotoco is listed on its breeding page, and the breeding calculator works any pair the other way round.
Nothing — Tocotoco has no elemental advantage.
Tocotoco has 60 HP and 70 defence. It takes double damage from Dark, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Dark | 140 | 140 | |
| Dark | 145 | 130 | |
| Dark | 130 | 120 | |
| Dark | 150 | 120 | |
| Dark | 150 | 120 | |
| GrassDark | 135 | 125 | |
| DarkDragon | 120 | 130 | |
| DragonDark | 125 | 115 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Tocotoco for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
12 items are named after Tocotoco — Grinning Tocotoco Cap, Grinning Tocotoco Cap Schematic 1, Grinning Tocotoco Cap Schematic 2, Grinning Tocotoco Cap Schematic 3, Grinning Tocotoco Cap Schematic 4, Tocotoco Cap, Tocotoco Cap Schematic 1, Tocotoco Cap Schematic 2, Tocotoco Cap Schematic 3, Tocotoco Cap Schematic 4, Tocotoco Feather and Tocotoco's Gloves.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology