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Nitewing
Uncommon3Neutral

Nitewing

Nitewing is a Neutral Pal in Palworld with 100 base HP, 100 Attack and 80 Defence. Its strongest base skill is Gathering Lv2, ranking 58 of the 109 Pals with Gathering suitability. It can be ridden at 750 sprint speed, 99 of 111 mounts.

It carries newborn Pals to its nest and raises them as a surrogate parent. Once the baby Pal has fattened up, it hunts them.

PredatorAlpha Lv 18Rideable
HP100
#112 / 288Top 39%
Attack100
#168 / 288Top 58%
Defence80
#192 / 288Top 67%
Work speed100
#71 / 288Top 25%
paldb // pal-051
Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Nitewing at a glance
Attack
100#168 / 288
Weak to
Dark

What is Nitewing good for?

counted, not rated
Best use
Gathering at a base(top 53% of Pals in that role · PalDB calculation)
Combat rank
#167 of 288below average(formula)
Strongest job
Gathering Lv2#58 of 109
As a mount
#99 of 111 by sprint speed
Where it lives
GrasslandsLv 1240· alpha Lv 18
Breeding
94 parent pairs
Weak to
Dark

Where to find Nitewing

Nitewing appears in Grasslands at levels 12–40. It can appear in groups of up to 3.

Found as
Roams the world, Alpha (field boss), Dungeon boss
Level range
12–40
Spawner definitions
7
Alpha level
18

Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Nitewing; the map below draws the ones the game places on the main island, so its range can be narrower.

Mapped spawn points
257
Level at those points
12–40
Alpha points
31

Where Nitewing spawns

Map of Palpagos Islands
Loading…

Base stats

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalMonsterParameter
Build
4570874460
Confidence
exact
How paldb sources its data
Nitewing base stats and work suitability, from Palworld’s game files
StatValueRank
Paldex number#051
ElementNeutral
HP100#112 of 288
Attack100#168 of 288
Defence80#192 of 288
GatheringLv 2#58 of 109
Rarity3Uncommon
Price1,012

Nitewing’s HP is above average for a Pal (112 of 288) and its attack is below average (168 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.

HP100
Melee attack100
Shot attack95
Defence80
Support100
Craft speed100
Stamina100

Movement

Walk
150
Run
600
Ride sprint
750
Transport
450
Swim
600
Swim dash
600

Ranked against every other mount.

Work suitability

Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.

Skills

Partner skill

Travel Companion

Every Pal has one partner skill, active while it fights alongside you.

Nitewing active skills

Its hardest-hitting move is Holy Burst at 700 power on a 30s cooldown, learned at level 70. It also learns Air Cannon (1), Tornado Attack (7), Wind Cutter (15), Power Bomb (22), Sand Tornado (30), Grass Tornado (40) and Pal Blast (50).

NeutralLv 70

Holy Burst

Power
700
Cooldown
30s
Range
0–50m
Pwr/sec
23.3
Power #21 / 328

Creates a wide explosion of light at the enemy's location and around it.

NeutralLv 50

Pal Blast

Power
450
Cooldown
20s
Range
5–18m
Pwr/sec
22.5
Power #108 / 328

Charges destructive energy before firing a high-powered beam forward across a wide area.

GroundLv 30

Sand Tornado

Power
200
Cooldown
12s
Range
1–30m
Pwr/sec
16.7
Power #204 / 328

Generates two sand tornadoes on either side before launching them at an enemy.

GrassLv 40

Grass Tornado

Power
200
Cooldown
12s
Range
7–30m
Pwr/sec
16.7
Power #199 / 328

Generates two tornadoes on either side before launching them at an enemy.

NeutralLv 22

Power Bomb

Power
120
Cooldown
8s
Range
2–50m
Pwr/sec
15
Power #246 / 328

Charges a massive amount of energy before firing a large destructive ball.

NeutralLv 7

Tornado Attack

Power
80
Cooldown
4s
Range
0–25m
Pwr/sec
20
Exclusive skillPower #273 / 328

<characterName id=|HawkBird|/>'s exclusive skill. Generates a tornado ahead before soaring towards its target.

Show all 8 skills
NeutralLv 1

Air Cannon

Power
40
Cooldown
2s
Range
5–40m
Pwr/sec
20
Power #302 / 328

Quickly fires a burst of highly pressurized air.

GrassLv 15

Wind Cutter

Power
40
Cooldown
2s
Range
5–50m
Pwr/sec
20
Power #322 / 328

Fires a high speed blade of wind that flies straight at an enemy.

Levels are when Nitewing learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.

Innate passive skills

Nitewing has no innate passive skill.

Every Pal of this species is born with these, on top of any rolled traits.

Drops

Game data
Exact values extracted from Palworld's game files.
Source
DT_PalDropItem
Build
4570874460
Confidence
exact
How paldb sources its data
What Nitewing drops when defeated or butchered
ItemChanceQuantityExpected
LeatherLeather100%1–32.00

The drop worth farming Nitewing for is Leather, at 100% for 1–3 per kill — though other sources of Leather may be quicker.

Breeding

Breed rank
2560
Male chance
50%

Breed rank decides which egg a pair produces; every parent pair that produces Nitewing is listed on its breeding page, and the breeding calculator works any pair the other way round.

Type matchups

Takes double damage from
Deals double damage to

Nothing — Nitewing has no elemental advantage.

How to beat Nitewing

Nitewing has 100 HP and 80 defence, and the world places it at level 18. It takes double damage from Dark, which decides most of the fight before it starts.

Strongest Pals that hit it for double

Ranked by the same combat score as the tier list, then filtered to elements the game says hit Nitewing for double. Stats are base — a condensed Pal of the same species hits harder.

Pals like Nitewing

Technology for Nitewing Saddle

1

Unlocks the gear this Pal equips.

Nitewing in other languages

Japanese
ホークウィン
Chinese (Simplified)
疾风隼
Chinese (Traditional)
疾風隼
Korean
나이트윙
Russian
Найтвинг

2 items are named after Nitewing Nitewing Bounty Token and Nitewing Saddle.

From players

Community verified

Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.

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Extracted from Palworld's game files on (build 4570874460).Methodology