Holy Burst
- Power
- 700
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 23.3
Creates a wide explosion of light at the enemy's location and around it.

Lunaris is a Neutral Pal in Palworld with 90 base HP, 100 Attack and 90 Defence. Its strongest base skill is Handiwork Lv4, ranking 25 of the 109 Pals with Handiwork suitability.
It can control those who carelessly stare into its eyes. Those seen with a Lunaris are in its mind, simply under its control.
Lunaris appears in Forest, Snowfield, Volcano and Wildlife Sanctuary at levels 25–49. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Lunaris; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #082 | — |
| Element | Neutral | — |
| HP | 90 | #169 of 288 |
| Attack | 100 | #180 of 288 |
| Defence | 90 | #149 of 288 |
| Handiwork | Lv 4 | #25 of 109 |
| Gathering | Lv 2 | #64 of 109 |
| Transporting | Lv 2 | #66 of 140 |
| Rarity | 6 | Rare |
| Price | 1,845 | — |
Lunaris’s HP is below average for a Pal (169 of 288) and its attack is below average (180 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Holy Burst at 700 power on a 30s cooldown, learned at level 70. It also learns Air Cannon (1), Power Shot (7), Icicle Cutter (15), Plasma Funnel (22), Power Bomb (30), Blizzard Spike (40) and Pal Blast (50).
Creates a wide explosion of light at the enemy's location and around it.
Creates a giant lump of ice and hurls it at an enemy. It deals damage to those in the surrounding area upon impact.
Charges destructive energy before firing a high-powered beam forward across a wide area.
Creates two balls of electric energy that fire numerous lightning orbs at enemies.
Charges a massive amount of energy before firing a large destructive ball.
Charges energy into a focused blast.
Creates a crescent blade of ice and hurls it forward.
Quickly fires a burst of highly pressurized air.
Levels are when Lunaris learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Lunaris has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–3 | 2.50 |
The drop worth farming Lunaris for is Paldium Fragment, at 100% for 2–3 per kill — though other sources of Paldium Fragment may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Lunaris is listed on its breeding page, and the breeding calculator works any pair the other way round.
Nothing — Lunaris has no elemental advantage.
Lunaris has 90 HP and 90 defence, and the world places it at level 35. It takes double damage from Dark, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Dark | 140 | 140 | |
| Dark | 145 | 130 | |
| Dark | 130 | 120 | |
| Dark | 150 | 120 | |
| Dark | 150 | 120 | |
| GrassDark | 135 | 125 | |
| DarkDragon | 120 | 130 | |
| DragonDark | 125 | 115 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Lunaris for double. Stats are base — a condensed Pal of the same species hits harder.
2 items are named after Lunaris — Lunaris Bounty Token and Lunaris Effigy.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology