Holy Burst
- Power
- 700
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 23.3
Creates a wide explosion of light at the enemy's location and around it.

Grintale is a Neutral Pal in Palworld with 110 base HP, 100 Attack and 80 Defence. Its strongest base skill is Gathering Lv3, ranking 34 of the 109 Pals with Gathering suitability. It can be ridden at 1000 sprint speed, 68 of 111 mounts.
Grintale's eyes light up the moment anyone enters its territory. This is no figure of speech—its eyes literally light up.
Grintale appears in Forest, Grasslands and Sakurajima at levels 17–48. Some of its spawns are night-only. It can appear in groups of up to 3.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Grintale; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #070 | — |
| Element | Neutral | — |
| HP | 110 | #56 of 288 |
| Attack | 100 | #176 of 288 |
| Defence | 80 | #199 of 288 |
| Gathering | Lv 3 | #34 of 109 |
| Rarity | 6 | Rare |
| Price | 1,074 | — |
Grintale’s HP is well above average for a Pal (56 of 288) and its attack is below average (176 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Holy Burst at 700 power on a 30s cooldown, learned at level 70. It also learns Bog Blast (1), Power Shot (7), Cat Press (15), Stone Blast (22), Stone Cannon (30), Power Bomb (40) and Pal Blast (50).
Creates a wide explosion of light at the enemy's location and around it.
Charges destructive energy before firing a high-powered beam forward across a wide area.
Grintale's exclusive skill. Grins menacingly before leaping into the air and smashing foes with its body.
Digs up a boulder and hurls it at an enemy.
Charges a massive amount of energy before firing a large destructive ball.
Charges energy into a focused blast.
Fires a barrage of stones forward.
Hurls sticky mud at an enemy.
Levels are when Grintale learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Grintale has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–3 | 2.00 |
The drop worth farming Grintale for is High Quality Pal Oil, at 100% for 1–3 per kill — though other sources of High Quality Pal Oil may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Grintale is listed on its breeding page, and the breeding calculator works any pair the other way round.
Nothing — Grintale has no elemental advantage.
Grintale has 110 HP and 80 defence, and the world places it at level 17. It takes double damage from Dark, which decides most of the fight before it starts.
| Pal | Element | Attack | HP |
|---|---|---|---|
| Dark | 140 | 140 | |
| Dark | 145 | 130 | |
| Dark | 130 | 120 | |
| Dark | 150 | 120 | |
| Dark | 150 | 120 | |
| GrassDark | 135 | 125 | |
| DarkDragon | 120 | 130 | |
| DragonDark | 125 | 115 |
Ranked by the same combat score as the tier list, then filtered to elements the game says hit Grintale for double. Stats are base — a condensed Pal of the same species hits harder.
Unlocks the gear this Pal equips.
2 items are named after Grintale — Grintale Bounty Token and Grintale Saddle.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology