Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Killamari is a Dark / Water Pal in Palworld with 60 base HP, 100 Attack and 70 Defence. Its strongest base skill is Transporting Lv2, ranking 50 of the 140 Pals with Transporting suitability.
It wraps itself around an enemy's head, sucking out their insides. Pal mummies are occasionally found, but these are in fact Killamari victims.
Killamari appears in Feybreak, Grasslands and Snowfield at levels 5–62. Some of its spawns are night-only. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Killamari; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #030 | — |
| Element | Dark / Water | — |
| HP | 60 | #283 of 288 |
| Attack | 100 | #148 of 288 |
| Defence | 70 | #253 of 288 |
| Transporting | Lv 2 | #50 of 140 |
| Watering | Lv 1 | #43 of 46 |
| Gathering | Lv 1 | #96 of 109 |
| Rarity | 1 | Common |
| Price | 376 | — |
Killamari’s HP is among the lowest for a Pal (283 of 288) and its attack is around average (148 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 140 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 70. It also learns Hydro Jet (1), Poison Blast (7), Dark Ball (15), Shadow Burst (22), Acid Rain (30), Nightmare Ball (40) and Dark Laser (50).
Fires a menacing ball of dark energy that pursues enemies.
Charges dark energy before blasting enemies with a powerful beam.
Creates a giant ball of darkness and hurls it at an enemy.
Creates acidic clouds that pour down acid rain on enemies.
Quickly discharges dark energy, damaging those around it.
Unleashes a sphere of darkness that slowly tracks down an enemy.
Hurls a high speed ball of water at an enemy.
Hurls poison sludge at an enemy.
Levels are when Killamari learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Killamari has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 2–4 | 3.00 | |
| 50% | 1 | 0.50 | |
| 100% | 1 | 1.00 |
The drop worth farming Killamari for is Venom Gland, at 100% for 2–4 per kill — though other sources of Venom Gland may be quicker. It also drops Killamari Tentacle (50%) and Aquatic Pal Fluids.
Breed rank decides which egg a pair produces; every parent pair that produces Killamari is listed on its breeding page, and the breeding calculator works any pair the other way round.
A variant shares this Paldex number and changes some of the numbers. Everything not listed below is identical.
| What changes | Killamari | Killamari Primo |
|---|---|---|
| Elements | Dark / Water | Neutral / Water |
| Rarity | 1 | 2 |
| HP | 60 | 70 |
| Breed rank | 2770 | 2540 |
| Nocturnal | Yes | No |
| Found in | Feybreak, Grasslands, Snowfield | Desert |
8 items are named after Killamari — Killamari Cap, Killamari Cap Schematic 1, Killamari Cap Schematic 2, Killamari Cap Schematic 3, Killamari Cap Schematic 4, Killamari Primo's Gloves, Killamari Tentacle and Killamari's Gloves.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology