Dark Whisp
- Power
- 600
- Cooldown
- 30s
- Range
- 0–15m
- Pwr/sec
- 20
Fires a menacing ball of dark energy that pursues enemies.

Jellroy is a Water / Dark Pal in Palworld with 90 base HP, 100 Attack and 75 Defence. Its strongest base skill is Watering Lv2, ranking 25 of the 46 Pals with Watering suitability.
A Pal that closely resembles Jelliette. It sometimes appears as a substitute when Jelliette is unavailable. Its acting is so flawless that no one ever notices the switch.
Jellroy appears in Feybreak at levels 14–63. Some of its spawns are night-only. It can appear in groups of up to 4.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Jellroy; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #046 | — |
| Element | Water / Dark | — |
| HP | 90 | #154 of 288 |
| Attack | 100 | #163 of 288 |
| Defence | 75 | #229 of 288 |
| Watering | Lv 2 | #25 of 46 |
| Handiwork | Lv 1 | #106 of 109 |
| Medicine Production | Lv 1 | #39 of 43 |
| Transporting | Lv 1 | #119 of 140 |
| Rarity | 3 | Uncommon |
| Price | 1,328 | — |
Jellroy’s HP is around average for a Pal (154 of 288) and its attack is below average (163 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranks count only the Pals that hold each job, so #1 of 46 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Dark Whisp at 600 power on a 30s cooldown, learned at level 50. It also learns Poison Blast (1), Umbral Surge (7), Bubble Blast (15), Spirit Flame (22), Poison Shower (30), Hydro Slicer (40) and Geyser Gush (70).
Fires a menacing ball of dark energy that pursues enemies.
Erupts massive pillars of water beneath and around the enemy.
Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay.
Fires three balls of malice that relentlessly pursue an enemy.
Focuses energy into the body and scatters poison orbs in all directions.
Fires numerous bubbles that slowly pursue an enemy.
Fires high-speed dark orbs in a fan shape, spreading as they travel.
Hurls poison sludge at an enemy.
Levels are when Jellroy learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Jellroy has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 | |
| 100% | 1 | 1.00 |
The drop worth farming Jellroy for is Aquatic Pal Fluids, at 100% for 1–2 per kill — though other sources of Aquatic Pal Fluids may be quicker. It also drops Jellroy Bell Flesh.
Breed rank decides which egg a pair produces; every parent pair that produces Jellroy is listed on its breeding page, and the breeding calculator works any pair the other way round.
2 items are named after Jellroy — Jellroy Bell Flesh and Jellroy's Jolly Jelly.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology