Palworld capture rate
Only 25 of 288 Pals have a capture modifier other than ×1 — Mimog is the hardest in the game at ×0.8. That modifier, the sphere ranks and the target's HP are what Palworld actually states about catching things; the formula itself is not in the files.
Lower HP makes a capture more likely — the game says so in-game, but by how much is not in the files.
Palworld resolves capture chance in native code. The formula is not in a DataTable, and neither is the multiplier each sphere applies — diffing a Pal Sphere against a Legendary Sphere leaves only rank, rarity, price and artwork. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks. Calculators that show an exact figure are running a formula the community worked out by testing — useful work, but not something we can verify against the game — so the inputs the game does state are shown above and the arithmetic is left visible rather than invented.
Every Pal that is not average
25 of 288 Pals have a capture modifier other than ×1 — the rest are all identical on this stat. So this is the complete set of species the game treats as unusually hard or easy to catch, which is a more useful answer than a top 25 mostly filled with ties.
| # | Pal | Capture modifier | Difficulty | Base HP |
|---|---|---|---|---|
| 1 | ×0.8 | Hardest | 60 | |
| 2 | ×0.9 | Hard | 75 | |
| 3 | ×0.9 | Hard | 70 | |
| 4 | ×0.9 | Hard | 80 | |
| 5 | ×0.9 | Hard | 80 | |
| 6 | ×1.1 | Average | 80 | |
| 7 | ×1.1 | Average | 80 | |
| 8 | ×1.1 | Average | 60 | |
| 9 | ×1.1 | Average | 65 | |
| 10 | ×1.1 | Average | 65 | |
| 11 | ×1.1 | Average | 60 | |
| 12 | ×1.1 | Average | 60 | |
| 13 | ×1.1 | Average | 75 | |
| 14 | ×1.1 | Average | 60 | |
| 15 | ×1.1 | Average | 60 | |
| 16 | ×1.1 | Average | 80 | |
| 17 | ×1.1 | Average | 80 | |
| 18 | ×1.2 | Easy | 70 | |
| 19 | ×1.3 | Easy | 70 | |
| 20 | ×1.3 | Easy | 70 | |
| 21 | ×1.3 | Easy | 70 | |
| 22 | ×1.3 | Easy | 70 | |
| 23 | ×1.5 | Easiest | 70 | |
| 24 | ×1.5 | Easiest | 60 | |
| 25 | ×1.5 | Easiest | 70 |
What the game files say, and what they don't
Stated: each Pal’s CaptureRateCorrect, which runs from 0.8 to 1.5, and each sphere’s rank from 1 to 10. Both come straight from Palworld’s own tables and are shown above.
Not stated: the capture formula itself, and the multiplier each sphere applies. Palworld resolves capture in native code. Diffing a Pal Sphere against a Legendary Sphere in the item table leaves only rank, rarity, price and artwork — there is no capture column to extract. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks.
Which is why this page ranks difficulty instead of printing a percentage. Other calculators show an exact figure from a formula the community derived by testing — good work, but not something we can check against the game, and this site’s whole point is that you can tell which numbers came from the files.
Sphere modules
6 attachments modify the sphere itself — homing, curve, weight — and each states its effect in its own item text:
Curve Module — Equipping it causes the sphere to spin with a curved trajectory. It becomes easier to catch Pals off guard, and increases capture power.
Heavy Weight Module — Equipping it makes the sphere heavier, reducing its range but increasing its capture power.
Homing Module — Equipping it makes the sphere home in on Pals, further increasing capture power.
Slider Module — Equipping it adds a slider spin to the sphere. The sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.- Sniper Module — Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Sniper Module II — Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.
Not extracted
The capture formula is resolved in native code. The files give a per-Pal multiplier only, so paldb ranks by that multiplier and does not print a success percentage. Sites showing an exact percentage are running a reverse-engineered formula.
How paldb sources its dataSource unknown. The capture formula is resolved in native code. The files give a per-Pal multiplier only, so paldb ranks by that multiplier and does not print a success percentage. Sites showing an exact percentage are running a reverse-engineered formula. How paldb sources its data.
Extracted from Palworld's game files on (build 4570874460).Methodology
