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Palworld capture rate

Only 25 of 288 Pals have a capture modifier other than ×1 — Mimog is the hardest in the game at ×0.8. That modifier, the sphere ranks and the target's HP are what Palworld actually states about catching things; the formula itself is not in the files.

Pal
SpherePal Sphere · rank 1
Target's remaining HP100%

Lower HP makes a capture more likely — the game says so in-game, but by how much is not in the files.

Capture modifier
Aegidron
×1
Average to catch
AegidronDragonGround

The game’s own per-species value, from DT_PalMonsterParameter. Higher is easier.

How this was worked out
Standing
#6 / 288
shares ×1 with 262 other Pals
Base HP
105
more HP means more work to soften it up
Sphere
Rank 1
Pal Sphere
Remaining HP
100%
lower is easier; by how much is unstated
Why there is no percentage here

Palworld resolves capture chance in native code. The formula is not in a DataTable, and neither is the multiplier each sphere applies — diffing a Pal Sphere against a Legendary Sphere leaves only rank, rarity, price and artwork. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks. Calculators that show an exact figure are running a formula the community worked out by testing — useful work, but not something we can verify against the game — so the inputs the game does state are shown above and the arithmetic is left visible rather than invented.

Every Pal that is not average

25 of 288 Pals have a capture modifier other than ×1 — the rest are all identical on this stat. So this is the complete set of species the game treats as unusually hard or easy to catch, which is a more useful answer than a top 25 mostly filled with ties.

25 Pals
#PalCapture modifierDifficultyBase HP
1MimogMimog×0.8Hardest60
2LifmunkLifmunk×0.9Hard75
3Pengullet LuxPengullet Lux×0.9Hard70
4UnivoltUnivolt×0.9Hard80
5Univolt CrystUnivolt Cryst×0.9Hard80
6CelarayCelaray×1.1Average80
7Celaray LuxCelaray Lux×1.1Average80
8FlambelleFlambelle×1.1Average60
9FoxparksFoxparks×1.1Average65
10Foxparks CrystFoxparks Cryst×1.1Average65
11FuackFuack×1.1Average60
12Fuack IgnisFuack Ignis×1.1Average60
13RoobyRooby×1.1Average75
14SparkitSparkit×1.1Average60
15SweeSwee×1.1Average60
16TanzeeTanzee×1.1Average80
17Tanzee IgnisTanzee Ignis×1.1Average80
18JolthogJolthog×1.2Easy70
19CremisCremis×1.3Easy70
20GumossGumoss×1.3Easy70
21TeafantTeafant×1.3Easy70
22VixyVixy×1.3Easy70
23CattivaCattiva×1.5Easiest70
24ChikipiChikipi×1.5Easiest60
25LamballLamball×1.5Easiest70

What the game files say, and what they don't

Stated: each Pal’s CaptureRateCorrect, which runs from 0.8 to 1.5, and each sphere’s rank from 1 to 10. Both come straight from Palworld’s own tables and are shown above.

Not stated: the capture formula itself, and the multiplier each sphere applies. Palworld resolves capture in native code. Diffing a Pal Sphere against a Legendary Sphere in the item table leaves only rank, rarity, price and artwork — there is no capture column to extract. The Statue of Power capture bonus is listed with an effect value of 0 at all 15 ranks.

Which is why this page ranks difficulty instead of printing a percentage. Other calculators show an exact figure from a formula the community derived by testing — good work, but not something we can check against the game, and this site’s whole point is that you can tell which numbers came from the files.

Sphere modules

6 attachments modify the sphere itself — homing, curve, weight — and each states its effect in its own item text:

Not extracted
The game files do not state this value.

The capture formula is resolved in native code. The files give a per-Pal multiplier only, so paldb ranks by that multiplier and does not print a success percentage. Sites showing an exact percentage are running a reverse-engineered formula.

How paldb sources its data

Source unknown. The capture formula is resolved in native code. The files give a per-Pal multiplier only, so paldb ranks by that multiplier and does not print a success percentage. Sites showing an exact percentage are running a reverse-engineered formula. How paldb sources its data.

Extracted from Palworld's game files on (build 4570874460).Methodology