Holy Burst
- Power
- 700
- Cooldown
- 30s
- Range
- 0–50m
- Pwr/sec
- 23.3
Creates a wide explosion of light at the enemy's location and around it.

Yakumo is a Neutral Pal in Palworld with 85 base HP, 85 Attack and 85 Defence. Its strongest base skill is Gathering Lv2, ranking 70 of the 109 Pals with Gathering suitability. It can be ridden at 1080 sprint speed, 45 of 111 mounts.
It has a strong sense of justice and despises evil. In the past they were faithful and loving companions to the islanders. Nowadays, Yakumos are hostile to humans wherever they spot them.
Yakumo appears in Sakurajima at levels 40–56. It can appear in groups of up to 2.
Spawn areas, levels and times come from the game’s own spawner tables. The level range here covers every spawner that lists Yakumo; the map below draws the ones the game places on the main island, so its range can be narrower.

| Stat | Value | Rank |
|---|---|---|
| Paldex number | #127 | — |
| Element | Neutral | — |
| HP | 85 | #190 of 288 |
| Attack | 85 | #259 of 288 |
| Defence | 85 | #177 of 288 |
| Gathering | Lv 2 | #70 of 109 |
| Rarity | 4 | Uncommon |
| Price | 1,238 | — |
Yakumo’s HP is below average for a Pal (190 of 288) and its attack is among the lowest (259 of 288). Ranks count every Pal in the Paldex, and describe position in a sorted list rather than how good a Pal is to play.
Ranked against every other mount.
Ranks count only the Pals that hold each job, so #1 of 109 means best in the game at it.
Every Pal has one partner skill, active while it fights alongside you.
Its hardest-hitting move is Holy Burst at 700 power on a 30s cooldown, learned at level 40. It also learns Double Fang (1), Fierce Fang (2), Bog Blast (3), Power Shot (7), Stone Blast (15), Power Bomb (22), Air Blade (30), Pal Blast (50) and Rocky Impact (70).
Creates a wide explosion of light at the enemy's location and around it.
Shakes the ground and lifts a massive boulder into the air.
Charges destructive energy before firing a high-powered beam forward across a wide area.
Sends out sharp blades of air in a fan shape.
Charges a massive amount of energy before firing a large destructive ball.
Charges energy into a focused blast.
Fires a barrage of stones forward.
Quickly lunges at the enemy and bites to deal damage.
Bites rapidly in succession to attack enemies.
Hurls sticky mud at an enemy.
Levels are when Yakumo learns each skill naturally. Skills marked Egg are inherited rather than learned, and can be passed on through breeding. Power ranks count every skill with a power value.
Yakumo has no innate passive skill.
Every Pal of this species is born with these, on top of any rolled traits.
| Item | Chance | Quantity | Expected |
|---|---|---|---|
| 100% | 1–2 | 1.50 |
The drop worth farming Yakumo for is Leather, at 100% for 1–2 per kill — though other sources of Leather may be quicker.
Breed rank decides which egg a pair produces; every parent pair that produces Yakumo is listed on its breeding page, and the breeding calculator works any pair the other way round.
Nothing — Yakumo has no elemental advantage.
Unlocks the gear this Pal equips.
3 items are named after Yakumo — Yakumo Effigy, Yakumo Saddle and Yakumo Statue Schematic.
Things the game files cannot state — how a spawn behaves, what actually works in a fight. Written by players and checked by a moderator before it appears. Every other number on this page comes out of Palworld’s own data tables; these do not, which is why they sit apart.
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Extracted from Palworld's game files on (build 4570874460).Methodology